42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
#pragma once
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#include "Component/Collider.h"
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#include "Containers/List.h"
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#include "Containers/Map.h"
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#include "MinimalEngine.h"
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#include <filesystem>
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struct aiScene;
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struct aiTexel;
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struct aiNode;
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namespace Seele {
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DECLARE_REF(Mesh)
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DECLARE_REF(MeshAsset)
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DECLARE_REF(MaterialInstanceAsset)
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DECLARE_REF(TextureAsset)
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DECLARE_NAME_REF(Gfx, Graphics)
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struct MeshImportArgs {
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std::filesystem::path filePath;
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std::string importPath;
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};
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class MeshLoader {
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public:
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MeshLoader(Gfx::PGraphics graphic);
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~MeshLoader();
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void importAsset(MeshImportArgs args);
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private:
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void loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath,
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Array<PTextureAsset>& textures);
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void loadMaterials(const aiScene* scene, const Array<PTextureAsset>& textures, const std::string& baseName,
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const std::filesystem::path& meshDirectory, const std::string& importPath,
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Array<PMaterialInstanceAsset>& globalMaterials);
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void loadGlobalMeshes(const aiScene* scene, const Array<PMaterialInstanceAsset>& materials, Array<OMesh>& globalMeshes,
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Component::Collider& collider);
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void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);
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void import(MeshImportArgs args, PMeshAsset meshAsset);
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Gfx::PGraphics graphics;
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};
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DEFINE_REF(MeshLoader)
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} // namespace Seele
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