Files
Seele/src/Engine/Asset/TextureAsset.h
T

31 lines
723 B
C++

#pragma once
#include "Asset.h"
struct ktxTexture2;
namespace Seele
{
DECLARE_NAME_REF(Gfx, Texture)
class TextureAsset : public Asset
{
public:
static constexpr uint64 IDENTIFIER = 0x1;
TextureAsset();
TextureAsset(std::string_view folderPath, std::string_view name);
virtual ~TextureAsset();
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
void setTexture(Gfx::OTexture _texture);
Gfx::PTexture getTexture()
{
return texture;
}
uint32 getWidth();
uint32 getHeight();
private:
Gfx::OTexture texture;
bool normalMap;
friend class TextureLoader;
};
DEFINE_REF(TextureAsset)
} // namespace Seele