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Seele/res/shaders/LegacyBasePass.slang
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2023-11-26 09:40:48 +01:00

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import Common;
import VertexData;
import MaterialParameter;
import Scene;
struct VertexShaderOutput
{
FragmentParameter parameter : PARAMETER;
float4 clipPos: SV_Position;
}
[shader("vertex")]
VertexShaderOutput vertexMain(
uint vertexId: SV_VertexID,
uint instanceId: SV_InstanceID,
){
InstanceData inst = pScene.instances[instanceId];
VertexAttributes attr = pVertexData.getAttributes(vertexId, inst.transformMatrix);
VertexShaderOutput output;
output.parameter = attr.getParameter(inst.transformMatrix);
output.clipPos = output.parameter.position_CS;
return output;
}