Files
Seele/src/Engine/Graphics/RenderTarget.cpp
T

24 lines
491 B
C++

#include "RenderTarget.h"
using namespace Seele;
using namespace Seele::Gfx;
RenderTargetAttachment::RenderTargetAttachment(PTexture2D texture,
SeAttachmentLoadOp loadOp,
SeAttachmentStoreOp storeOp,
SeAttachmentLoadOp stencilLoadOp,
SeAttachmentStoreOp stencilStoreOp)
: clear()
, componentFlags(0)
, loadOp(loadOp)
, storeOp(storeOp)
, stencilLoadOp(stencilLoadOp)
, stencilStoreOp(stencilStoreOp)
, texture(texture)
{
}
RenderTargetAttachment::~RenderTargetAttachment()
{
}