Files
Seele/src/Engine/Asset/TextureAsset.cpp
T

72 lines
2.1 KiB
C++

#include "TextureAsset.h"
#include "Graphics/GraphicsResources.h"
#include "Graphics/Graphics.h"
#include "Window/WindowManager.h"
#include "Graphics/Vulkan/VulkanGraphicsEnums.h"
#include "ktx.h"
using namespace Seele;
TextureAsset::TextureAsset()
{
}
TextureAsset::TextureAsset(const std::string& directory, const std::string& name)
: Asset(directory, name)
{
}
TextureAsset::TextureAsset(const std::filesystem::path& fullPath)
: Asset(fullPath)
{
}
TextureAsset::~TextureAsset()
{
}
void TextureAsset::save(Gfx::PGraphics graphics)
{
//TODO: make this an actual file, not just a png wrapper
assert(false && "Editing textures is not yet supported");
}
void TextureAsset::load(Gfx::PGraphics graphics)
{
setStatus(Status::Loading);
ktxTexture2* kTexture;
// TODO: consider return
std::cout << "Loading texture " << getFullPath() << std::endl;
ktxTexture2_CreateFromNamedFile(getFullPath().c_str(),
KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
&kTexture);
TextureCreateInfo createInfo;
createInfo.width = kTexture->baseWidth;
createInfo.height = kTexture->baseHeight;
createInfo.depth = kTexture->baseDepth;
createInfo.bArray = kTexture->isArray;
createInfo.arrayLayers = kTexture->isArray ? kTexture->numLayers : kTexture->numFaces;
createInfo.format = Vulkan::cast((VkFormat)kTexture->vkFormat);
createInfo.mipLevels = kTexture->numLevels;
createInfo.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
createInfo.resourceData.data = ktxTexture_GetData(ktxTexture(kTexture));
createInfo.resourceData.size = ktxTexture_GetDataSize(ktxTexture(kTexture));
createInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
Gfx::PTexture tex;
if (kTexture->isCubemap)
{
tex = graphics->createTextureCube(createInfo);
}
else if (kTexture->isArray)
{
tex = graphics->createTexture3D(createInfo);
}
else
{
tex = graphics->createTexture2D(createInfo);
}
tex->transferOwnership(Gfx::QueueType::GRAPHICS);
setTexture(tex);
setStatus(Asset::Status::Ready);
}