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Seele/res/shaders/lib/VertexData.slang
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2023-10-09 17:20:30 +02:00

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import Scene;
interface VertexAttributes
{
float3 getWorldPosition();
float2 getTexCoords();
float3 getNormal();
float3 getTangent();
float3 getBiTangent();
}
interface VertexData
{
VertexAttributes getAttributes(uint index, InstanceData inst);
};