Files
Seele/src/Engine/Asset/MaterialAsset.cpp
T

36 lines
1.2 KiB
C++

#include "MaterialAsset.h"
#include "Asset/AssetRegistry.h"
#include "Graphics/Graphics.h"
#include "Material/Material.h"
#include "MaterialInstanceAsset.h"
#include <fstream>
using namespace Seele;
MaterialAsset::MaterialAsset() {}
MaterialAsset::MaterialAsset(std::string_view folderPath, std::string_view name) : Asset(folderPath, name) {}
MaterialAsset::~MaterialAsset() {}
void MaterialAsset::save(ArchiveBuffer& buffer) const { material->save(buffer); }
void MaterialAsset::load(ArchiveBuffer& buffer) {
material = new Material();
material->load(buffer);
material->compile();
byteSize = material->getCPUSize();
}
PMaterialInstanceAsset MaterialAsset::instantiate(const InstantiationParameter& params) {
OMaterialInstance instance = material->instantiate();
instance->setBaseMaterial(this);
OMaterialInstanceAsset asset = new MaterialInstanceAsset(params.folderPath, params.name);
asset->setHandle(std::move(instance));
asset->setBase(this);
PMaterialInstanceAsset ref = asset;
AssetRegistry::registerMaterialInstance(std::move(asset));
AssetRegistry::saveAsset(PAsset(ref), MaterialInstanceAsset::IDENTIFIER, ref->getFolderPath(), ref->getName());
return ref;
}