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Seele/src/Engine/Asset/MaterialAsset.cpp
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#include "MaterialAsset.h"
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#include "Asset/AssetRegistry.h"
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#include "Graphics/Graphics.h"
#include "Material/Material.h"
#include "MaterialInstanceAsset.h"
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#include <fstream>
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using namespace Seele;
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MaterialAsset::MaterialAsset() {}
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MaterialAsset::MaterialAsset(std::string_view folderPath, std::string_view name) : Asset(folderPath, name) {}
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MaterialAsset::~MaterialAsset() {}
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void MaterialAsset::save(ArchiveBuffer& buffer) const { material->save(buffer); }
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void MaterialAsset::load(ArchiveBuffer& buffer) {
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material = new Material();
material->load(buffer);
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material->compile();
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byteSize = material->getCPUSize();
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}
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PMaterialInstanceAsset MaterialAsset::instantiate(const InstantiationParameter& params) {
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OMaterialInstance instance = material->instantiate();
instance->setBaseMaterial(this);
OMaterialInstanceAsset asset = new MaterialInstanceAsset(params.folderPath, params.name);
asset->setHandle(std::move(instance));
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asset->setBase(this);
PMaterialInstanceAsset ref = asset;
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AssetRegistry::registerMaterialInstance(std::move(asset));
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AssetRegistry::saveAsset(PAsset(ref), MaterialInstanceAsset::IDENTIFIER, ref->getFolderPath(), ref->getName());
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return ref;
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}