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Seele/src/Engine/Graphics/Vulkan/Buffer.cpp
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#include "Buffer.h"
#include "Command.h"
#include "Enums.h"
#include "Graphics/Enums.h"
#include <fmt/format.h>
#include <vk_mem_alloc.h>
#include <vulkan/vulkan_core.h>
using namespace Seele;
using namespace Seele::Vulkan;
BufferAllocation::BufferAllocation(PGraphics graphics, const std::string& name, VkBufferCreateInfo bufferInfo,
VmaAllocationCreateInfo allocInfo, Gfx::QueueType owner, uint64 alignment)
: CommandBoundResource(graphics, name), size(bufferInfo.size), owner(owner) {
if (bufferInfo.size == 0)
return;
VK_CHECK(vmaCreateBufferWithAlignment(graphics->getAllocator(), &bufferInfo, &allocInfo, alignment, &buffer, &allocation, &info));
vmaGetAllocationMemoryProperties(graphics->getAllocator(), allocation, &properties);
assert(!name.empty());
VkDebugUtilsObjectNameInfoEXT nameInfo = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.objectType = VK_OBJECT_TYPE_BUFFER,
.objectHandle = (uint64)buffer,
.pObjectName = name.c_str(),
};
vkSetDebugUtilsObjectNameEXT(graphics->getDevice(), &nameInfo);
if (bufferInfo.usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT) {
VkBufferDeviceAddressInfo addrInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR,
.pNext = nullptr,
.buffer = buffer,
};
deviceAddress = vkGetBufferDeviceAddress(graphics->getDevice(), &addrInfo);
}
}
BufferAllocation::~BufferAllocation() {
if (buffer != VK_NULL_HANDLE) {
vmaDestroyBuffer(graphics->getAllocator(), buffer, allocation);
}
}
void BufferAllocation::pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
if (size == 0)
return;
PCommand commandBuffer = graphics->getQueueCommands(owner)->getCommands();
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = srcAccess,
.dstAccessMask = dstAccess,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffer,
.offset = 0,
.size = size,
};
commandBuffer->bindResource(this);
vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0, nullptr, 1, &barrier, 0, nullptr);
}
void BufferAllocation::transferOwnership(Gfx::QueueType newOwner) {
if (size == 0)
return;
Gfx::QueueFamilyMapping mapping = graphics->getFamilyMapping();
if (mapping.getQueueTypeFamilyIndex(newOwner) == mapping.getQueueTypeFamilyIndex(owner))
return;
VkBufferMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.srcQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(owner),
.dstQueueFamilyIndex = mapping.getQueueTypeFamilyIndex(newOwner),
.buffer = buffer,
.offset = 0,
.size = size,
};
PCommandPool sourcePool = graphics->getQueueCommands(owner);
PCommandPool dstPool = graphics->getQueueCommands(newOwner);
assert(barrier.srcQueueFamilyIndex != barrier.dstQueueFamilyIndex);
sourcePool->getCommands()->bindResource(this);
dstPool->getCommands()->bindResource(this);
vkCmdPipelineBarrier(sourcePool->getCommands()->getHandle(), VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0,
0, nullptr, 1, &barrier, 0, nullptr);
vkCmdPipelineBarrier(dstPool->getCommands()->getHandle(), VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0,
nullptr, 1, &barrier, 0, nullptr);
sourcePool->submitCommands();
owner = newOwner;
}
void BufferAllocation::updateContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
if (regionSize == 0)
return;
VkBufferCreateInfo stagingInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = regionSize,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
};
VmaAllocationCreateInfo stagingAlloc = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
OBufferAllocation staging =
new BufferAllocation(graphics, fmt::format("{0}UpdateStaging", name), stagingInfo, stagingAlloc, Gfx::QueueType::GRAPHICS);
uint8* data;
VK_CHECK(vmaMapMemory(graphics->getAllocator(), staging->allocation, (void**)&data));
std::memcpy(data, ptr, regionSize);
VK_CHECK(vmaFlushAllocation(graphics->getAllocator(), staging->allocation, 0, regionSize));
vmaUnmapMemory(graphics->getAllocator(), staging->allocation);
Gfx::QueueType prevOwner = owner;
transferOwnership(Gfx::QueueType::TRANSFER);
PCommand cmd = graphics->getQueueCommands(Gfx::QueueType::GRAPHICS)->getCommands();
VkBufferCopy copy = {
.srcOffset = 0,
.dstOffset = regionOffset,
.size = regionSize,
};
cmd->bindResource(PBufferAllocation(this));
cmd->bindResource(PBufferAllocation(staging));
vkCmdCopyBuffer(cmd->getHandle(), staging->buffer, buffer, 1, &copy);
pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT);
transferOwnership(prevOwner);
graphics->getDestructionManager()->queueResourceForDestruction(std::move(staging));
}
void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void* ptr) {
if (regionSize == 0)
return;
VkBufferCreateInfo stagingInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = regionSize,
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
};
VmaAllocationCreateInfo stagingAlloc = {
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
};
OBufferAllocation staging = new BufferAllocation(graphics, "ReadStaging", stagingInfo, stagingAlloc, Gfx::QueueType::GRAPHICS);
Gfx::QueueType prevOwner = owner;
transferOwnership(Gfx::QueueType::TRANSFER);
PCommandPool pool = graphics->getQueueCommands(Gfx::QueueType::TRANSFER);
PCommand cmd = pool->getCommands();
VkBufferCopy copy = {
.srcOffset = regionOffset,
.dstOffset = 0,
.size = regionSize,
};
cmd->bindResource(PBufferAllocation(this));
cmd->bindResource(PBufferAllocation(staging));
vkCmdCopyBuffer(cmd->getHandle(), buffer, staging->buffer, 1, &copy);
pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT);
pool->submitCommands();
cmd->getFence()->wait(1000000);
transferOwnership(prevOwner);
uint8* data;
VK_CHECK(vmaMapMemory(graphics->getAllocator(), staging->allocation, (void**)&data));
std::memcpy(ptr, data + regionOffset, regionSize);
VK_CHECK(vmaFlushAllocation(graphics->getAllocator(), staging->allocation, regionOffset, regionSize));
vmaUnmapMemory(graphics->getAllocator(), staging->allocation);
graphics->getDestructionManager()->queueResourceForDestruction(std::move(staging));
}
void* BufferAllocation::map() {
if (mappedPointer == nullptr) {
vmaMapMemory(graphics->getAllocator(), allocation, &mappedPointer);
}
return mappedPointer;
}
void BufferAllocation::unmap() {
vmaUnmapMemory(graphics->getAllocator(), allocation);
mappedPointer = nullptr;
}
Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType queueType, bool dynamic, std::string name,
bool createCleared, uint32 clearValue)
: graphics(graphics), currentBuffer(0), initialOwner(queueType),
usage(usage | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
(graphics->supportRayTracing() ? VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR : 0)),
dynamic(dynamic), createCleared(createCleared), name(name), clearValue(clearValue) {
if (size > 0) {
buffers.add(nullptr);
createBuffer(size, 0);
}
}
Buffer::~Buffer() {
for (uint32 i = 0; i < buffers.size(); ++i) {
graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffers[i]));
}
}
void Buffer::updateContents(uint64 regionOffset, uint64 regionSize, void* buffer) {
if (buffers.size() == 0)
return;
getAlloc()->updateContents(regionOffset, regionSize, buffer);
}
void Buffer::readContents(uint64 regionOffset, uint64 regionSize, void* buffer) {
if (buffers.size() == 0)
return;
getAlloc()->readContents(regionOffset, regionSize, buffer);
}
void* Buffer::map() {
if (stagingBuffer == nullptr) {
stagingBuffer = new BufferAllocation(graphics, fmt::format("{}Staging", name),
VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = getSize(),
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
},
VmaAllocationCreateInfo{
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
},
Gfx::QueueType::GRAPHICS);
}
return stagingBuffer->map();
}
void Buffer::unmap() {
if (stagingBuffer == nullptr)
return;
stagingBuffer->unmap();
PCommand cmd = graphics->getQueueCommands(Gfx::QueueType::GRAPHICS)->getCommands();
VkBufferCopy copy = {
.srcOffset = 0,
.dstOffset = 0,
.size = getSize(),
};
cmd->bindResource(getAlloc());
cmd->bindResource(PBufferAllocation(stagingBuffer));
vkCmdCopyBuffer(cmd->getHandle(), stagingBuffer->buffer, getAlloc()->buffer, 1, &copy);
pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT);
// transferOwnership(prevOwner);
graphics->getDestructionManager()->queueResourceForDestruction(std::move(stagingBuffer));
stagingBuffer = nullptr;
}
void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
if (size == 0)
return;
assert(dynamic);
unmap();
for (uint32 i = 0; i < buffers.size(); ++i) {
if (buffers[i]->isCurrentlyBound()) {
continue;
}
if (buffers[i]->size < size) {
graphics->getDestructionManager()->queueResourceForDestruction(std::move(buffers[i]));
createBuffer(size, i);
}
if (preserveContents) {
copyBuffer(currentBuffer, i);
}
currentBuffer = i;
return;
}
buffers.add(nullptr);
createBuffer(size, (uint32)buffers.size() - 1);
if (preserveContents) {
copyBuffer(currentBuffer, buffers.size() - 1);
}
currentBuffer = (uint32)buffers.size() - 1;
}
void Buffer::createBuffer(uint64 size, uint32 destIndex) {
uint32 family = graphics->getFamilyMapping().getQueueTypeFamilyIndex(initialOwner);
VkBufferCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = size,
.usage = usage,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 1,
.pQueueFamilyIndices = &family,
};
VmaAllocationCreateInfo allocInfo = {
.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
};
buffers[destIndex] = new BufferAllocation(graphics, name, info, allocInfo, initialOwner);
if (createCleared) {
PCommand command = graphics->getQueueCommands(initialOwner)->getCommands();
command->bindResource(PBufferAllocation(buffers[destIndex]));
vkCmdFillBuffer(command->getHandle(), buffers[destIndex]->buffer, 0, VK_WHOLE_SIZE, clearValue);
buffers[destIndex]->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
}
}
void Buffer::copyBuffer(uint64 src, uint64 dst) {
if (src == dst) {
return;
}
PCommand command = graphics->getQueueCommands(getAlloc()->owner)->getCommands();
VkBufferMemoryBarrier srcBarrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffers[src]->buffer,
.offset = 0,
.size = buffers[src]->size,
};
VkBufferMemoryBarrier clearBarrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffers[dst]->buffer,
.offset = 0,
.size = buffers[dst]->size,
};
VkBufferMemoryBarrier srcBarriers[] = {srcBarrier, clearBarrier};
command->bindResource(PBufferAllocation(buffers[src]));
command->bindResource(PBufferAllocation(buffers[dst]));
vkCmdPipelineBarrier(command->getHandle(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 2,
srcBarriers, 0, nullptr);
VkBufferCopy region = {
.srcOffset = 0,
.dstOffset = 0,
.size = buffers[src]->size,
};
command->bindResource(PBufferAllocation(buffers[src]));
command->bindResource(PBufferAllocation(buffers[dst]));
vkCmdCopyBuffer(command->getHandle(), buffers[src]->buffer, buffers[dst]->buffer, 1, &region);
VkBufferMemoryBarrier dstBarrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = buffers[dst]->buffer,
.offset = 0,
.size = buffers[dst]->size,
};
command->bindResource(PBufferAllocation(buffers[dst]));
vkCmdPipelineBarrier(command->getHandle(), VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1, &dstBarrier, 0, nullptr);
}
void Buffer::transferOwnership(Gfx::QueueType newOwner) {
if (buffers.size() == 0)
return;
getAlloc()->transferOwnership(newOwner);
}
void Buffer::pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
if (buffers.size() == 0)
return;
getAlloc()->pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo)
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo),
Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, createInfo.sourceData.owner, true,
createInfo.name) {
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
}
UniformBuffer::~UniformBuffer() {}
void UniformBuffer::updateContents(uint64 offset, uint64 size, void* data) {
if (size > 0 && data != nullptr) {
rotateBuffer(size);
getAlloc()->updateContents(offset, size, data);
}
}
void UniformBuffer::rotateBuffer(uint64 size) { Vulkan::Buffer::rotateBuffer(size); }
void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Vulkan::Buffer::transferOwnership(newOwner); }
void UniformBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
Vulkan::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo)
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), createInfo),
Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | createInfo.usage,
createInfo.sourceData.owner, true, createInfo.name, createInfo.sourceData.data == nullptr, createInfo.clearValue) {
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
}
ShaderBuffer::~ShaderBuffer() {}
void ShaderBuffer::readContents(uint64 offset, uint64 size, void* data) { getAlloc()->readContents(offset, size, data); }
void ShaderBuffer::updateContents(uint64 offset, uint64 size, void* data) {
if (data == nullptr) {
return;
}
// We always want to update, as the contents could be different on the GPU
if (size > 0 && data != nullptr) {
getAlloc()->updateContents(offset, size, data);
}
}
void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
assert(dynamic);
Vulkan::Buffer::rotateBuffer(size, preserveContents);
}
void* ShaderBuffer::map() { return Vulkan::Buffer::map(); }
void ShaderBuffer::unmap() { Vulkan::Buffer::unmap(); }
void ShaderBuffer::clear() {
if (getAlloc() == nullptr)
return;
PCommand command = graphics->getQueueCommands(getAlloc()->owner)->getCommands();
command->bindResource(PBufferAllocation(getAlloc()));
vkCmdFillBuffer(command->getHandle(), Vulkan::Buffer::getHandle(), 0, VK_WHOLE_SIZE, 0);
}
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Vulkan::Buffer::transferOwnership(newOwner); }
void ShaderBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
Vulkan::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo)
: Gfx::VertexBuffer(graphics->getFamilyMapping(), createInfo),
Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, createInfo.sourceData.owner, false,
createInfo.name) {
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
}
}
VertexBuffer::~VertexBuffer() {}
void VertexBuffer::updateRegion(uint64 offset, uint64 size, void* data) { getAlloc()->updateContents(offset, size, data); }
void VertexBuffer::download(Array<uint8>& buffer) {
buffer.resize(getSize());
getAlloc()->readContents(0, buffer.size(), buffer.data());
}
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Vulkan::Buffer::transferOwnership(newOwner); }
void VertexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
Vulkan::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo)
: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo),
Vulkan::Buffer(graphics, createInfo.sourceData.size,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
(graphics->supportRayTracing() ? VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR : 0),
createInfo.sourceData.owner, false, createInfo.name) {
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
// getAlloc()->pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_INDEX_READ_BIT,
// Gfx::SE_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR | Gfx::SE_PIPELINE_STAGE_VERTEX_INPUT_BIT);
}
IndexBuffer::~IndexBuffer() {}
void IndexBuffer::download(Array<uint8>& buffer) {
buffer.resize(getSize());
getAlloc()->readContents(0, buffer.size(), buffer.data());
}
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Vulkan::Buffer::transferOwnership(newOwner); }
void IndexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess,
VkPipelineStageFlags dstStage) {
Vulkan::Buffer::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}