Files
Seele/src/Engine/System/MeshUpdater.h
T
2023-11-26 09:40:48 +01:00

19 lines
427 B
C++

#pragma once
#include "ComponentSystem.h"
#include "Component/Transform.h"
#include "Component/Mesh.h"
namespace Seele
{
namespace System
{
class MeshUpdater : public ComponentSystem<Component::Transform, Component::Mesh>
{
public:
MeshUpdater(PScene scene);
virtual ~MeshUpdater();
virtual void update(Component::Transform& transform, Component::Mesh& mesh) override;
private:
};
} // namespace System
} // namespace Seele