153 lines
4.9 KiB
C++
153 lines
4.9 KiB
C++
#include "TextureLoader.h"
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#include "Asset/TextureAsset.h"
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#include "Graphics/Graphics.h"
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#include "Asset/AssetRegistry.h"
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#include "Graphics/Vulkan/Enums.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb_image.h>
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include <stb_image_write.h>
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#include "ktx.h"
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using namespace Seele;
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TextureLoader::TextureLoader(Gfx::PGraphics graphics)
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: graphics(graphics)
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{
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OTextureAsset placeholder = new TextureAsset();
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placeholderAsset = placeholder;
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import(TextureImportArgs{
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.filePath = std::filesystem::absolute("./textures/placeholder.png"),
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.importPath = "",
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}, placeholderAsset);
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AssetRegistry::get().assetRoot->textures[""] = std::move(placeholder);
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}
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TextureLoader::~TextureLoader()
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{
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}
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void TextureLoader::importAsset(TextureImportArgs args)
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{
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std::filesystem::path assetPath = args.filePath.filename();
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assetPath.replace_extension("asset");
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OTextureAsset asset = new TextureAsset(args.importPath, assetPath.stem().string());
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PTextureAsset ref = asset;
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asset->setStatus(Asset::Status::Loading);
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AssetRegistry::get().registerTexture(std::move(asset));
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import(args, ref);
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}
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PTextureAsset TextureLoader::getPlaceholderTexture()
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{
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return placeholderAsset;
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}
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void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
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{
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int totalWidth, totalHeight, n;
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unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
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ktxTexture2* kTexture;
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ktxTextureCreateInfo createInfo;
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createInfo.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
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createInfo.baseDepth = 1;
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createInfo.numLevels = 1;
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createInfo.numLayers = 1;
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createInfo.isArray = false;
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createInfo.generateMipmaps = false;
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if (args.type == TextureImportType::TEXTURE_CUBEMAP)
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{
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uint32 faceWidth = totalWidth / 4;
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uint32 faceHeight = totalHeight / 3;
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// Cube map
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createInfo.baseWidth = totalWidth / 4;
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createInfo.baseHeight = totalHeight / 3;
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createInfo.numFaces = 6;
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createInfo.numDimensions = 2;
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ktxTexture2_Create(&createInfo,
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KTX_TEXTURE_CREATE_ALLOC_STORAGE,
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&kTexture);
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auto loadCubeFace = [&kTexture, &faceWidth, &totalWidth, &data](int xPos, int yPos, int faceName)
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{
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std::vector<unsigned char> vec(faceWidth * faceWidth * 4);
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for (int y = 0; y < faceWidth; ++y)
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{
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for (int x = 0; x < faceWidth; ++x)
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{
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int imgX = x + (xPos * faceWidth);
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int imgY = y + (yPos * faceWidth);
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std::memcpy(&vec[(x + (faceWidth * y)) * 4], &data[(imgX + (totalWidth * imgY)) * 4], 4);
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}
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}
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ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
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0, 0, faceName, vec.data(), vec.size());
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};
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loadCubeFace(2, 1, 0); // +X
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loadCubeFace(0, 1, 1); // -X
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loadCubeFace(1, 0, 2); // +Y
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loadCubeFace(1, 2, 3); // -Y
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loadCubeFace(1, 1, 4); // +Z
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loadCubeFace(3, 1, 5); // -Z
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}
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else
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{
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createInfo.baseWidth = totalWidth;
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createInfo.baseHeight = totalHeight;
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createInfo.numFaces = 1;
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createInfo.numDimensions = 1 + (totalHeight > 1);
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ktxTexture2_Create(&createInfo,
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KTX_TEXTURE_CREATE_ALLOC_STORAGE,
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&kTexture);
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ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
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0, 0, 0, data, totalWidth * totalHeight * 4 * sizeof(unsigned char));
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}
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std::cout << "starting compression of " << textureAsset->getAssetIdentifier() << std::endl;
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ktxBasisParams params2 = {
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.structSize = sizeof(ktxBasisParams),
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.uastc = false,
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.threadCount = std::thread::hardware_concurrency(),
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.compressionLevel = 5,
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.qualityLevel = 0,
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};
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ktx_error_code_e error = ktxTexture2_CompressBasisEx(kTexture, ¶ms2);
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assert(error == KTX_SUCCESS);
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ktx_uint8_t* dest;
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ktx_size_t size;
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ktxTexture_WriteToMemory(ktxTexture(kTexture), &dest, &size);
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Array<uint8> memory(size);
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std::memcpy(memory.data(), dest, size);
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free(dest);
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stbi_image_free(data);
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ArchiveBuffer temp(graphics);
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Serialization::save(temp, memory);
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temp.rewind();
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textureAsset->load(temp);
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if (textureAsset->getName().empty())
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{
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return;
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}
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auto stream = AssetRegistry::createWriteStream((std::filesystem::path(textureAsset->folderPath) / textureAsset->getName()).replace_extension("asset").string(), std::ios::binary);
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ArchiveBuffer archive;
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Serialization::save(archive, TextureAsset::IDENTIFIER);
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Serialization::save(archive, textureAsset->getName());
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Serialization::save(archive, textureAsset->getFolderPath());
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Serialization::save(archive, memory);
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archive.writeToStream(stream);
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////co_return;
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} |