10 lines
196 B
Plaintext
10 lines
196 B
Plaintext
struct PrimitiveSceneData
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{
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float4x4 localToWorld;
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float4x4 worldToLocal;
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float4 actorLocation;
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};
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layout(set = 3, binding = 0, std430)
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ConstantBuffer<PrimitiveSceneData> gSceneData;
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