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Seele/res/shaders/DepthCommon.slang
T

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struct DepthDebugData
{
uint mipLevel;
uint mipOffset;
int2 mipDimensions;
int2 screenCornerMin;
int2 screenCornerMax;
int2 origScreenMin;
int2 origScreenMax;
};
struct DepthData
{
//uint bufferLength;
Texture2D<float> texture;
RWStructuredBuffer<float> buffer;
//globallycoherent RWStructuredBuffer<uint> debugHead;
//globallycoherent RWStructuredBuffer<DepthDebugData> debugData;
};