86 lines
1.9 KiB
C++
86 lines
1.9 KiB
C++
#pragma once
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#include <vulkan/vulkan.h>
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#include <vk_mem_alloc.h>
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#include "Containers/List.h"
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#include "Graphics/Resources.h"
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namespace Seele
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{
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namespace Vulkan
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{
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DECLARE_REF(DescriptorPool)
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DECLARE_REF(CommandPool)
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DECLARE_REF(Command)
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DECLARE_REF(Graphics)
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class Semaphore
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{
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public:
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Semaphore(PGraphics graphics);
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virtual ~Semaphore();
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constexpr VkSemaphore getHandle() const
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{
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return handle;
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}
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private:
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VkSemaphore handle;
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PGraphics graphics;
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};
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DEFINE_REF(Semaphore)
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class Fence
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{
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public:
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Fence(PGraphics graphics);
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~Fence();
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bool isSignaled();
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void reset();
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constexpr VkFence getHandle() const
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{
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return fence;
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}
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void wait(uint32 timeout);
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bool operator<(const Fence &other) const
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{
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return fence < other.fence;
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}
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private:
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PGraphics graphics;
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bool signaled;
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VkFence fence;
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};
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DEFINE_REF(Fence)
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class DestructionManager
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{
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public:
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DestructionManager(PGraphics graphics);
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~DestructionManager();
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void queueBuffer(PCommand cmd, VkBuffer buffer, VmaAllocation alloc);
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void queueImage(PCommand cmd, VkImage image, VmaAllocation alloc);
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void queueImageView(PCommand cmd, VkImageView view);
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void queueSemaphore(PCommand cmd, VkSemaphore sem);
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void queueRenderPass(PCommand cmd, VkRenderPass renderPass);
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void queueDescriptorPool(PCommand cmd, VkDescriptorPool pool);
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void notifyCmdComplete(PCommand cmdbuffer);
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private:
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PGraphics graphics;
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Map<PCommand, List<Pair<VkBuffer, VmaAllocation>>> buffers;
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Map<PCommand, List<Pair<VkImage, VmaAllocation>>> images;
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Map<PCommand, List<VkImageView>> views;
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Map<PCommand, List<VkSemaphore>> sems;
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Map<PCommand, List<VkRenderPass>> renderPasses;
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Map<PCommand, List<VkDescriptorPool>> pools;
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};
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DEFINE_REF(DestructionManager)
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class Sampler : public Gfx::Sampler
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{
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public:
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VkSampler sampler;
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};
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DEFINE_REF(Sampler)
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} // namespace Vulkan
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} // namespace Seele
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