83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
#include "MaterialInstance.h"
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#include "Graphics/Graphics.h"
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#include "Material.h"
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using namespace Seele;
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MaterialInstance::MaterialInstance() {}
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MaterialInstance::MaterialInstance(uint64 id, Gfx::PGraphics graphics, Array<OShaderExpression>& expressions, Array<std::string> params,
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uint32 uniformBinding, uint32 uniformSize)
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: graphics(graphics), uniformBinding(uniformBinding), id(id) {
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if (uniformSize > 0) {
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uniformBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
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.sourceData =
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{
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.size = uniformSize,
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},
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.dynamic = true,
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});
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}
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uniformData.resize(uniformSize);
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ArchiveBuffer buffer(graphics);
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parameters.reserve(params.size());
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for (size_t i = 0; i < params.size(); ++i) {
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const std::string& name = params[i];
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Serialization::save(buffer, *expressions.find([&name](const OShaderExpression& p) { return p->key == name; }));
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buffer.rewind();
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OShaderParameter param;
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Serialization::load(buffer, param);
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parameters.add(std::move(param));
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buffer.rewind();
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}
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}
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MaterialInstance::~MaterialInstance() {}
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void MaterialInstance::updateDescriptor() {
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Gfx::PDescriptorLayout layout = baseMaterial->getMaterial()->getDescriptorLayout();
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descriptor = layout->allocateDescriptorSet();
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for (auto& param : parameters) {
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param->updateDescriptorSet(descriptor, uniformData.data());
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}
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if (uniformData.size() > 0) {
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uniformBuffer->updateContents(DataSource{
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.size = uniformData.size(),
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.data = uniformData.data(),
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});
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descriptor->updateBuffer(uniformBinding, uniformBuffer);
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}
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descriptor->writeChanges();
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}
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Gfx::PDescriptorSet MaterialInstance::getDescriptorSet() const { return descriptor; }
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void MaterialInstance::setBaseMaterial(PMaterialAsset asset) {
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if (uniformData.size() > 0) {
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uniformBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
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.sourceData =
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{
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.size = uniformData.size(),
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},
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.dynamic = true,
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});
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}
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baseMaterial = asset;
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}
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void MaterialInstance::save(ArchiveBuffer& buffer) const {
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Serialization::save(buffer, uniformData);
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Serialization::save(buffer, uniformBinding);
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Serialization::save(buffer, parameters);
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Serialization::save(buffer, id);
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}
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void MaterialInstance::load(ArchiveBuffer& buffer) {
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graphics = buffer.getGraphics();
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Serialization::load(buffer, uniformData);
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Serialization::load(buffer, uniformBinding);
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Serialization::load(buffer, parameters);
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Serialization::load(buffer, id);
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}
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