Files
Seele/src/Engine/Graphics/StaticMeshVertexInput.h
T

58 lines
2.2 KiB
C++

#pragma once
#include "VertexShaderInput.h"
namespace Seele
{
enum { MAX_TEXCOORDS = 4 };
struct StaticMeshDataType
{
VertexStreamComponent positionStream;
VertexStreamComponent tangentBasisComponents[3];
//Dont forget these are 4 component vectors
VertexStreamComponent textureCoordinates[4];
VertexStreamComponent colorComponent;
};
class StaticMeshVertexInput : public VertexShaderInput
{
DECLARE_VERTEX_INPUT_TYPE(StaticMeshVertexInput)
public:
StaticMeshVertexInput(std::string name);
virtual ~StaticMeshVertexInput();
virtual void init(Gfx::PGraphics graphics) override;
virtual void save(ArchiveBuffer& buffer) override;
virtual void load(ArchiveBuffer& buffer) override;
void setData(StaticMeshDataType&& data);
private:
StaticMeshDataType data;
};
DEFINE_REF(StaticMeshVertexInput)
namespace Serialization
{
static void save(ArchiveBuffer& buffer, StaticMeshDataType& type)
{
Serialization::save(buffer, type.positionStream);
Serialization::save(buffer, type.tangentBasisComponents[0]);
Serialization::save(buffer, type.tangentBasisComponents[1]);
Serialization::save(buffer, type.tangentBasisComponents[2]);
Serialization::save(buffer, type.textureCoordinates[0]);
Serialization::save(buffer, type.textureCoordinates[1]);
Serialization::save(buffer, type.textureCoordinates[2]);
Serialization::save(buffer, type.textureCoordinates[3]);
Serialization::save(buffer, type.colorComponent);
}
static void load(ArchiveBuffer& buffer, StaticMeshDataType& type)
{
Serialization::load(buffer, type.positionStream);
Serialization::load(buffer, type.tangentBasisComponents[0]);
Serialization::load(buffer, type.tangentBasisComponents[1]);
Serialization::load(buffer, type.tangentBasisComponents[2]);
Serialization::load(buffer, type.textureCoordinates[0]);
Serialization::load(buffer, type.textureCoordinates[1]);
Serialization::load(buffer, type.textureCoordinates[2]);
Serialization::load(buffer, type.textureCoordinates[3]);
Serialization::load(buffer, type.colorComponent);
}
} // namespace Serialization
} // namespace Seele