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Seele/src/Engine/Graphics/StaticMeshVertexInput.h
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#pragma once
#include "VertexShaderInput.h"
namespace Seele
{
enum { MAX_TEXCOORDS = 4 };
struct StaticMeshDataType
{
VertexStreamComponent positionStream;
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VertexStreamComponent tangentBasisComponents[3];
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//Dont forget these are 4 component vectors
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VertexStreamComponent textureCoordinates[4];
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VertexStreamComponent colorComponent;
};
class StaticMeshVertexInput : public VertexShaderInput
{
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DECLARE_VERTEX_INPUT_TYPE(StaticMeshVertexInput)
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public:
StaticMeshVertexInput(std::string name);
virtual ~StaticMeshVertexInput();
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virtual void init(Gfx::PGraphics graphics) override;
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virtual void save(ArchiveBuffer& buffer) override;
virtual void load(ArchiveBuffer& buffer) override;
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void setData(StaticMeshDataType&& data);
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private:
StaticMeshDataType data;
};
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DEFINE_REF(StaticMeshVertexInput)
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namespace Serialization
{
static void save(ArchiveBuffer& buffer, StaticMeshDataType& type)
{
Serialization::save(buffer, type.positionStream);
Serialization::save(buffer, type.tangentBasisComponents[0]);
Serialization::save(buffer, type.tangentBasisComponents[1]);
Serialization::save(buffer, type.tangentBasisComponents[2]);
Serialization::save(buffer, type.textureCoordinates[0]);
Serialization::save(buffer, type.textureCoordinates[1]);
Serialization::save(buffer, type.textureCoordinates[2]);
Serialization::save(buffer, type.textureCoordinates[3]);
Serialization::save(buffer, type.colorComponent);
}
static void load(ArchiveBuffer& buffer, StaticMeshDataType& type)
{
Serialization::load(buffer, type.positionStream);
Serialization::load(buffer, type.tangentBasisComponents[0]);
Serialization::load(buffer, type.tangentBasisComponents[1]);
Serialization::load(buffer, type.tangentBasisComponents[2]);
Serialization::load(buffer, type.textureCoordinates[0]);
Serialization::load(buffer, type.textureCoordinates[1]);
Serialization::load(buffer, type.textureCoordinates[2]);
Serialization::load(buffer, type.textureCoordinates[3]);
Serialization::load(buffer, type.colorComponent);
}
} // namespace Serialization
} // namespace Seele