29 lines
805 B
C++
29 lines
805 B
C++
#pragma once
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#include "Asset.h"
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namespace Seele {
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DECLARE_REF(Material)
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DECLARE_REF(MaterialInstanceAsset)
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struct InstantiationParameter {
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std::string name;
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std::string folderPath;
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};
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class MaterialAsset : public Asset {
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public:
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static constexpr uint64 IDENTIFIER = 0x4;
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MaterialAsset();
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MaterialAsset(std::string_view folderPath, std::string_view name);
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virtual ~MaterialAsset();
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virtual void save(ArchiveBuffer& buffer) const override;
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virtual void load(ArchiveBuffer& buffer) override;
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PMaterial getMaterial() const { return material; }
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PMaterialInstanceAsset instantiate(const InstantiationParameter& params);
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private:
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OMaterial material;
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friend class MaterialLoader;
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friend class MeshLoader;
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};
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DEFINE_REF(MaterialAsset)
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} // namespace Seele
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