Files
Seele/src/Engine/Graphics/RenderPass/RenderGraphResources.cpp
T

53 lines
1.4 KiB
C++

#include "RenderGraphResources.h"
#include <iostream>
using namespace Seele;
RenderGraphResources::RenderGraphResources()
{
}
RenderGraphResources::~RenderGraphResources()
{
}
Gfx::RenderTargetAttachment RenderGraphResources::requestRenderTarget(const std::string& outputName)
{
return registeredAttachments.at(outputName);
}
Gfx::PTexture RenderGraphResources::requestTexture(const std::string& outputName)
{
return registeredTextures.at(outputName);
}
Gfx::PShaderBuffer RenderGraphResources::requestBuffer(const std::string& outputName)
{
return registeredBuffers.at(outputName);
}
Gfx::PUniformBuffer RenderGraphResources::requestUniform(const std::string& outputName)
{
return registeredUniforms.at(outputName);
}
void RenderGraphResources::registerRenderPassOutput(const std::string& outputName, Gfx::RenderTargetAttachment attachment)
{
registeredAttachments[outputName] = attachment;
}
void RenderGraphResources::registerTextureOutput(const std::string& outputName, Gfx::PTexture texture)
{
registeredTextures[outputName] = texture;
}
void RenderGraphResources::registerBufferOutput(const std::string& outputName, Gfx::PShaderBuffer buffer)
{
registeredBuffers[outputName] = buffer;
}
void RenderGraphResources::registerUniformOutput(const std::string& outputName, Gfx::PUniformBuffer buffer)
{
registeredUniforms[outputName] = buffer;
}