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Seele/src/Engine/Graphics/Metal/Descriptor.h
T

82 lines
2.5 KiB
C++

#pragma once
#include "Foundation/NSArray.hpp"
#include "Graphics/Descriptor.h"
#include "Graphics/Initializer.h"
#include "Metal/MTLArgumentEncoder.hpp"
#include "MinimalEngine.h"
namespace Seele {
namespace Metal {
DECLARE_REF(Graphics)
class DescriptorLayout : public Gfx::DescriptorLayout {
public:
DescriptorLayout(PGraphics graphics, const std::string& name);
virtual ~DescriptorLayout();
virtual void create() override;
NS::Array* getArguments() const { return arguments; }
private:
PGraphics graphics;
NS::Array* arguments;
};
DEFINE_REF(DescriptorLayout)
DECLARE_REF(DescriptorSet)
class DescriptorPool : public Gfx::DescriptorPool {
public:
DescriptorPool(PGraphics graphics, PDescriptorLayout layout);
virtual ~DescriptorPool();
virtual Gfx::PDescriptorSet allocateDescriptorSet() override;
virtual void reset() override;
constexpr NS::Array* getArguments() const { return layout->getArguments(); }
constexpr PDescriptorLayout getLayout() const { return layout; }
private:
PGraphics graphics;
PDescriptorLayout layout;
Array<ODescriptorSet> allocatedSets;
};
DEFINE_REF(DescriptorPool)
class DescriptorSet : public Gfx::DescriptorSet {
public:
DescriptorSet(PGraphics graphics, PDescriptorPool owner);
virtual ~DescriptorSet();
virtual void writeChanges();
virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer);
virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer);
virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState);
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr);
virtual void updateTextureArray(uint32_t binding, Array<Gfx::PTexture> texture);
virtual bool operator<(Gfx::PDescriptorSet other);
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
constexpr bool isCurrentlyInUse() const { return currentlyInUse; }
constexpr void bind() { bindCount++; }
constexpr void unbind() { bindCount--; }
constexpr void allocate() { currentlyInUse = true; }
constexpr void free() { currentlyInUse = false; }
private:
PGraphics graphics;
PDescriptorPool owner;
MTL::Buffer* buffer;
MTL::ArgumentEncoder* encoder;
uint32 bindCount;
bool currentlyInUse;
};
DEFINE_REF(DescriptorSet)
class PipelineLayout : public Gfx::PipelineLayout {
public:
PipelineLayout(PGraphics graphics, Gfx::PPipelineLayout baseLayout);
virtual ~PipelineLayout();
virtual void create() override;
private:
PGraphics graphics;
};
DEFINE_REF(PipelineLayout)
} // namespace Metal
} // namespace Seele