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Seele/src/Engine/Asset/Asset.h
T
2024-06-09 12:20:53 +02:00

38 lines
1.0 KiB
C++

#pragma once
#include "MinimalEngine.h"
#include "Serialization/ArchiveBuffer.h"
namespace Seele {
DECLARE_NAME_REF(Gfx, Graphics)
class Asset {
public:
enum class Status { Uninitialized, Loading, Ready };
Asset();
Asset(std::string_view folderPath, std::string_view name);
virtual ~Asset();
void updateByteSize();
virtual void save(ArchiveBuffer& buffer) const = 0;
virtual void load(ArchiveBuffer& buffer) = 0;
bool isModified() const;
// returns the assets name
std::string getName() const;
// returns the (virtual) folder path
std::string getFolderPath() const;
// returns the identifier with which it can be found from the asset registry
std::string getAssetIdentifier() const;
constexpr Status getStatus() { return status; }
constexpr void setStatus(Status _status) { status = _status; }
protected:
std::string folderPath;
std::string name;
std::string assetId;
Status status;
uint64 byteSize;
};
DEFINE_REF(Asset)
} // namespace Seele