Nothing much

This commit is contained in:
Gamemaker1998
2025-01-29 19:01:03 +01:00
parent c52a983faf
commit a233ed89f4
+1 -1
View File
@@ -89,7 +89,7 @@ void Renderer::render(Camera camera, RenderParameter params)
glm::vec3 focalPoint = cam.origin + (camera.S_O + S_I) * cam.direction;
float t = glm::dot(focalPoint - r.origin, lensN) / glm::dot(r.direction, lensN);
glm::vec3 focus = r.origin + t * r.direction;
r = Ray(lensSample, normalize(focus - lensSample)); // TODO: Fix lens
//r = Ray(lensSample, normalize(focus - lensSample)); // TODO: Fix lens
Payload payload;
bvh.traceRay(r, payload, 1e-4, 1e20);