2020-02-05 20:58:58 +01:00
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#include "Graphics.h"
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2020-09-19 14:36:50 +02:00
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#include "ShaderCompiler.h"
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2020-02-05 20:58:58 +01:00
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2020-03-20 01:27:40 +01:00
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using namespace Seele::Gfx;
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Graphics::Graphics()
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2020-02-05 20:58:58 +01:00
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{
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2020-09-19 14:36:50 +02:00
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shaderCompiler = new ShaderCompiler(this);
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2020-02-05 20:58:58 +01:00
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}
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2020-03-20 01:27:40 +01:00
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Graphics::~Graphics()
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2020-02-05 20:58:58 +01:00
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{
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2020-10-03 11:00:10 +02:00
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}
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PVertexBuffer Graphics::getNullVertexBuffer()
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{
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if(nullVertexBuffer == nullptr)
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{
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VertexBufferCreateInfo createInfo;
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createInfo.numVertices = 1;
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createInfo.vertexSize = sizeof(Vector4);
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Vector4 data = Vector4(1, 1, 1, 1);
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createInfo.resourceData.data = reinterpret_cast<uint8*>(&data);
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createInfo.resourceData.size = sizeof(Vector4);
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nullVertexBuffer = createVertexBuffer(createInfo);
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}
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return nullVertexBuffer;
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2020-02-05 20:58:58 +01:00
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}
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