Files
Seele/src/Engine/Graphics/Graphics.cpp
T

28 lines
667 B
C++

#include "Graphics.h"
#include "ShaderCompiler.h"
using namespace Seele::Gfx;
Graphics::Graphics()
{
shaderCompiler = new ShaderCompiler(this);
}
Graphics::~Graphics()
{
}
PVertexBuffer Graphics::getNullVertexBuffer()
{
if(nullVertexBuffer == nullptr)
{
VertexBufferCreateInfo createInfo;
createInfo.numVertices = 1;
createInfo.vertexSize = sizeof(Vector4);
Vector4 data = Vector4(1, 1, 1, 1);
createInfo.resourceData.data = reinterpret_cast<uint8*>(&data);
createInfo.resourceData.size = sizeof(Vector4);
nullVertexBuffer = createVertexBuffer(createInfo);
}
return nullVertexBuffer;
}