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Seele/src/Engine/Graphics/Metal/Texture.h
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#pragma once
#include "Graphics.h"
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#include "Graphics/Texture.h"
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namespace Seele {
namespace Metal {
class TextureBase {
public:
TextureBase(PGraphics graphics, MTL::TextureType type, const TextureCreateInfo& createInfo, Gfx::QueueType& owner,
MTL::Texture* existingImage = nullptr);
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virtual ~TextureBase();
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uint32 getWidth() const { return width; }
uint32 getHeight() const { return height; }
uint32 getDepth() const { return depth; }
constexpr MTL::Texture* getTexture() const { return texture; }
constexpr Gfx::SeImageLayout getLayout() const { return layout; }
void setLayout(Gfx::SeImageLayout val) { layout = val; }
constexpr Gfx::SeFormat getFormat() const { return format; }
constexpr Gfx::SeSampleCountFlags getNumSamples() const { return samples; }
constexpr uint32 getMipLevels() const { return mipLevels; }
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void executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
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void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage);
void changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage);
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void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer);
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protected:
// Updates via reference
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Gfx::QueueType& currentOwner;
PGraphics graphics;
uint32 width;
uint32 height;
uint32 depth;
uint32 arrayCount;
uint32 layerCount;
uint32 mipLevels;
uint32 samples;
Gfx::SeFormat format;
Gfx::SeImageUsageFlags usage;
MTL::Texture* texture;
MTL::TextureType type;
Gfx::SeImageLayout layout;
uint8 ownsImage;
friend class Graphics;
};
DEFINE_REF(TextureBase)
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class Texture2D : public Gfx::Texture2D, public TextureBase {
public:
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Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, MTL::Texture* exisitingTexture = nullptr);
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virtual ~Texture2D();
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virtual uint32 getWidth() const override { return width; }
virtual uint32 getHeight() const override { return height; }
virtual uint32 getDepth() const override { return depth; }
virtual Gfx::SeFormat getFormat() const override { return format; }
virtual Gfx::SeSampleCountFlags getNumSamples() const override { return samples; }
virtual uint32 getMipLevels() const override { return mipLevels; }
virtual void changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
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virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) override;
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protected:
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
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virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
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};
DEFINE_REF(Texture2D)
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class Texture3D : public Gfx::Texture3D, public TextureBase {
public:
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Texture3D(PGraphics graphics, const TextureCreateInfo& createInfo);
virtual ~Texture3D();
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virtual uint32 getWidth() const override { return width; }
virtual uint32 getHeight() const override { return height; }
virtual uint32 getDepth() const override { return depth; }
virtual Gfx::SeFormat getFormat() const override { return format; }
virtual Gfx::SeSampleCountFlags getNumSamples() const override { return samples; }
virtual uint32 getMipLevels() const override { return mipLevels; }
virtual void changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
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virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) override;
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protected:
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// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
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virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
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};
DEFINE_REF(Texture3D)
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class TextureCube : public Gfx::TextureCube, TextureBase {
public:
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TextureCube(PGraphics graphics, const TextureCreateInfo& createInfo);
virtual ~TextureCube();
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virtual uint32 getWidth() const override { return width; }
virtual uint32 getHeight() const override { return height; }
virtual uint32 getDepth() const override { return depth; }
virtual Gfx::SeFormat getFormat() const override { return format; }
virtual Gfx::SeSampleCountFlags getNumSamples() const override { return samples; }
virtual uint32 getMipLevels() const override { return mipLevels; }
virtual void changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
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virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) override;
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protected:
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// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
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virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
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};
DEFINE_REF(TextureCube)
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} // namespace Metal
} // namespace Seele