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Seele/src/Engine/Graphics/RenderPass/CMakeLists.txt
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CMake
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target_sources(Engine
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PRIVATE
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BasePass.h
BasePass.cpp
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CachedDepthPass.h
CachedDepthPass.cpp
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DepthCullingPass.h
DepthCullingPass.cpp
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LightCullingPass.h
LightCullingPass.cpp
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RayTracingPass.h
RayTracingPass.cpp
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RenderGraph.h
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RenderGraphResources.h
RenderGraphResources.cpp
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RenderPass.h
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RenderPass.cpp
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ShadowPass.h
ShadowPass.cpp
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#TerrainRenderer.h
#TerrainRenderer.cpp
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ToneMappingPass.h
ToneMappingPass.cpp
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UIPass.h
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UIPass.cpp
VisibilityPass.h
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VisibilityPass.cpp
WaterRenderer.h
WaterRenderer.cpp)
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target_sources(Engine
PUBLIC FILE_SET HEADERS
FILES
BasePass.h
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CachedDepthPass.h
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DepthCullingPass.h
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LightCullingPass.h
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ToneMappingPass.h
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RayTracingPass.h
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RenderGraph.h
RenderGraphResources.h
RenderPass.h
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ShadowPass.h
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#TerrainRenderer.h
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UIPass.h
VisibilityPass.h)