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Seele/src/Editor/Asset/AssetImporter.h
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#pragma once
#include "Asset/AssetRegistry.h"
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#include "MinimalEngine.h"
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namespace Seele {
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DECLARE_REF(TextureLoader)
DECLARE_REF(FontLoader)
DECLARE_REF(MeshLoader)
DECLARE_REF(MaterialLoader)
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class AssetImporter {
public:
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static void importMesh(struct MeshImportArgs args);
static void importTexture(struct TextureImportArgs args);
static void importFont(struct FontImportArgs args);
static void importMaterial(struct MaterialImportArgs args);
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static void init(Gfx::PGraphics graphics);
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private:
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static AssetImporter& get();
UPTextureLoader textureLoader;
UPFontLoader fontLoader;
UPMeshLoader meshLoader;
UPMaterialLoader materialLoader;
AssetRegistry* registry;
};
} // namespace Seele