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Seele/src/Engine/Graphics/Graphics.h
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#pragma once
#include "MinimalEngine.h"
#include "GraphicsResources.h"
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#include "Containers/Array.h"
namespace Seele {
class Window;
class Graphics
{
public:
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virtual void init(GraphicsInitializer initializer) = 0;
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virtual void beginFrame(void* windowHandle) = 0;
virtual void endFrame(void* windowHandle) = 0;
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virtual void* createWindow(const WindowCreateInfo& createInfo) = 0;
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protected:
Graphics();
~Graphics();
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friend class Window;
};
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DEFINE_REF(Graphics);
}