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Seele/src/Engine/Graphics/Vulkan/Shader.cpp
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#include "Shader.h"
#include "Graphics.h"
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#include "Graphics/slang-compile.h"
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#include "slang.h"
#include "slang-com-ptr.h"
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#include "stdlib.h"
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#include <fmt/core.h>
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using namespace Seele;
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using namespace Seele::Vulkan;
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Shader::Shader(PGraphics graphics, VkShaderStageFlags stage)
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: graphics(graphics)
, stage(stage)
{
}
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Shader::~Shader()
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{
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if (module != VK_NULL_HANDLE)
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{
vkDestroyShaderModule(graphics->getDevice(), module, nullptr);
}
}
uint32 Seele::Vulkan::Shader::getShaderHash() const
{
return hash;
}
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void Shader::create(ShaderCreateInfo createInfo)
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{
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Map<std::string, uint32> paramMapping;
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_SPIRV, paramMapping);
createInfo.rootSignature->addMapping(paramMapping);
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VkShaderModuleCreateInfo moduleInfo =
{
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.codeSize = kernelBlob->getBufferSize(),
.pCode = (uint32_t*)kernelBlob->getBufferPointer(),
};
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VK_CHECK(vkCreateShaderModule(graphics->getDevice(), &moduleInfo, nullptr, &module));
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hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32(), hash);
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}