2023-10-26 18:37:29 +02:00
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#pragma once
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#include "Component/DirectionalLight.h"
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#include "Component/PointLight.h"
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2024-06-09 12:20:04 +02:00
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#include "Graphics/Buffer.h"
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#include "Graphics/Descriptor.h"
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2023-10-26 18:37:29 +02:00
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2024-06-09 12:20:04 +02:00
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namespace Seele {
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DECLARE_REF(EnvironmentMapAsset)
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class LightEnvironment {
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public:
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LightEnvironment(Gfx::PGraphics graphics);
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~LightEnvironment();
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void reset();
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void addDirectionalLight(Component::DirectionalLight dirLight);
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void addPointLight(Component::PointLight pointLight);
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void commit();
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const Gfx::PDescriptorLayout getDescriptorLayout() const;
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const Component::DirectionalLight& getDirectionalLight(uint32 lightIndex) const { return dirs[lightIndex]; }
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Gfx::PDescriptorSet getDescriptorSet();
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PEnvironmentMapAsset getEnvironmentMap() { return environment; }
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uint64 getNumDirectionalLights() const { return dirs.size(); }
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const Array<Gfx::OTexture2D>& getShadowMaps() const { return shadowMapArray; }
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private:
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Gfx::OShaderBuffer directionalLights;
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Array<Gfx::OTexture2D> shadowMapArray;
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Gfx::OShaderBuffer pointLights;
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Array<Component::DirectionalLight> dirs;
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Array<Component::PointLight> points;
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PEnvironmentMapAsset environment;
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Gfx::OSampler environmentSampler;
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Gfx::ODescriptorLayout layout;
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Gfx::PDescriptorSet set;
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Gfx::PGraphics graphics;
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};
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DEFINE_REF(LightEnvironment)
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} // namespace Seele
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