2023-11-10 19:18:09 +01:00
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#include "CameraUpdater.h"
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using namespace Seele;
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using namespace Seele::System;
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2025-04-11 23:13:19 +02:00
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CameraUpdater::CameraUpdater(PScene scene) : ComponentSystem<Component::Camera, Component::Transform>(scene) {}
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2023-11-10 19:18:09 +01:00
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2024-06-09 12:20:04 +02:00
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CameraUpdater::~CameraUpdater() {}
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2023-11-10 19:18:09 +01:00
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2025-04-11 23:13:19 +02:00
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void CameraUpdater::update(Component::Camera& camera, Component::Transform& transform) {
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Vector eyePos = transform.getPosition();
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2025-05-04 21:30:01 +02:00
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Vector lookAt = eyePos + transform.getForward();
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2025-04-11 23:13:19 +02:00
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}
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