2021-09-29 22:12:56 +02:00
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#include "Window/WindowManager.h"
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2021-01-19 15:30:00 +01:00
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#include "Window/SceneView.h"
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2023-01-29 18:58:59 +01:00
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#include "Window/GameView.h"
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2021-09-23 10:10:39 +02:00
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#include "Window/InspectorView.h"
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2020-06-02 11:46:18 +02:00
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#include "Asset/AssetRegistry.h"
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2023-02-13 14:56:13 +01:00
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#include "Asset/TextureLoader.h"
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2023-01-29 18:58:59 +01:00
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#include "Graphics/Vulkan/VulkanGraphics.h"
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2021-03-31 12:18:16 +02:00
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2020-03-05 11:43:38 +01:00
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using namespace Seele;
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2022-11-17 16:47:42 +01:00
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using namespace Seele::Editor;
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2021-03-31 12:18:16 +02:00
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2020-03-05 11:43:38 +01:00
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int main()
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2020-02-05 20:58:58 +01:00
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{
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2023-01-29 18:58:59 +01:00
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Gfx::PGraphics graphics = new Vulkan::Graphics();
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2023-02-13 14:56:13 +01:00
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2023-01-29 18:58:59 +01:00
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GraphicsInitializer initializer;
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graphics->init(initializer);
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2022-04-02 17:42:07 +02:00
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PWindowManager windowManager = new WindowManager();
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2023-02-13 14:56:13 +01:00
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AssetRegistry::init(std::string("C:\\Users\\Dynamitos\\TrackClear\\Assets"), graphics);
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2022-04-02 17:42:07 +02:00
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WindowCreateInfo mainWindowInfo;
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mainWindowInfo.title = "SeeleEngine";
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mainWindowInfo.width = 1280;
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mainWindowInfo.height = 720;
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mainWindowInfo.bFullscreen = false;
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mainWindowInfo.numSamples = 1;
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mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
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2023-01-29 18:58:59 +01:00
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auto window = windowManager->addWindow(graphics, mainWindowInfo);
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2022-04-02 17:42:07 +02:00
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ViewportCreateInfo sceneViewInfo;
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2022-11-17 16:47:42 +01:00
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sceneViewInfo.dimensions.size.x = 1280;
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sceneViewInfo.dimensions.size.y = 720;
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sceneViewInfo.dimensions.offset.x = 0;
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sceneViewInfo.dimensions.offset.y = 0;
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2023-01-29 18:58:59 +01:00
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PGameView sceneView = new GameView(graphics, window, sceneViewInfo);
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2022-04-02 17:42:07 +02:00
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2023-02-01 22:13:04 +01:00
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//ViewportCreateInfo inspectorViewInfo;
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//inspectorViewInfo.dimensions.size.x = 640;
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//inspectorViewInfo.dimensions.size.y = 720;
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//inspectorViewInfo.dimensions.offset.x = 640;
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//inspectorViewInfo.dimensions.offset.y = 0;
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//PInspectorView inspectorView = new InspectorView(graphics, window, inspectorViewInfo);
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2022-11-17 16:47:42 +01:00
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//window->addView(inspectorView);
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2022-04-02 17:42:07 +02:00
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sceneView->setFocused();
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2022-03-19 22:45:30 +01:00
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2022-04-02 17:42:07 +02:00
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window->render();
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2023-01-29 18:58:59 +01:00
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//export game
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std::string outputPath = "C:\\Users\\Dynamitos\\TrackClearGame";
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2022-04-02 17:42:07 +02:00
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return 0;
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2022-04-15 11:19:30 +02:00
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}
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