2020-06-02 11:46:18 +02:00
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#include "AssetRegistry.h"
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#include "MeshAsset.h"
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2022-04-13 13:01:35 +02:00
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#include "FontAsset.h"
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2020-06-02 11:46:18 +02:00
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#include "TextureAsset.h"
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2023-01-21 18:43:21 +01:00
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#include "MaterialAsset.h"
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2023-02-13 14:56:13 +01:00
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#include "MaterialInstanceAsset.h"
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2021-11-14 20:36:53 +01:00
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#include "Graphics/Mesh.h"
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2020-06-02 11:46:18 +02:00
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#include "Graphics/Graphics.h"
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2021-01-19 15:30:00 +01:00
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#include "Window/WindowManager.h"
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2021-04-01 16:40:14 +02:00
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#include "MeshAsset.h"
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2023-01-21 18:43:21 +01:00
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#include <nlohmann/json.hpp>
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2020-08-11 22:38:19 +02:00
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#include <iostream>
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2020-06-02 11:46:18 +02:00
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using namespace Seele;
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2023-02-01 22:13:04 +01:00
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extern AssetRegistry* instance;
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2020-06-02 11:46:18 +02:00
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AssetRegistry::~AssetRegistry()
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{
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2023-02-13 14:56:13 +01:00
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delete assetRoot;
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2020-06-02 11:46:18 +02:00
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}
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2023-01-29 18:58:59 +01:00
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void AssetRegistry::init(const std::string& rootFolder, Gfx::PGraphics graphics)
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2020-06-02 11:46:18 +02:00
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{
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2023-01-29 18:58:59 +01:00
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get().initialize(rootFolder, graphics);
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2020-06-02 11:46:18 +02:00
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}
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PMeshAsset AssetRegistry::findMesh(const std::string &filePath)
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{
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2023-02-13 14:56:13 +01:00
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AssetFolder* folder = get().assetRoot;
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2023-01-21 18:43:21 +01:00
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std::string fileName = filePath;
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size_t slashLoc = filePath.rfind("/");
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if(slashLoc != -1)
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{
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folder = get().getOrCreateFolder(filePath.substr(0, slashLoc));
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fileName = filePath.substr(slashLoc+1, filePath.size());
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}
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2023-02-13 14:56:13 +01:00
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return folder->meshes.at(fileName);
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2020-06-02 11:46:18 +02:00
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}
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2020-10-03 11:00:10 +02:00
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PTextureAsset AssetRegistry::findTexture(const std::string &filePath)
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{
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2023-02-13 14:56:13 +01:00
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AssetFolder* folder = get().assetRoot;
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2023-01-21 18:43:21 +01:00
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std::string fileName = filePath;
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size_t slashLoc = filePath.rfind("/");
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2023-02-13 14:56:13 +01:00
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if (slashLoc != -1)
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2023-01-21 18:43:21 +01:00
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{
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2023-02-13 14:56:13 +01:00
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folder = get().getOrCreateFolder(filePath.substr(0, slashLoc));
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fileName = filePath.substr(slashLoc + 1, filePath.size());
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2023-01-21 18:43:21 +01:00
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}
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2023-02-13 14:56:13 +01:00
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return folder->textures.at(fileName);
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2020-10-03 11:00:10 +02:00
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}
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2023-01-21 18:43:21 +01:00
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PFontAsset AssetRegistry::findFont(const std::string& filePath)
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2022-04-13 13:01:35 +02:00
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{
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2023-02-13 14:56:13 +01:00
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AssetFolder* folder = get().assetRoot;
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2023-01-21 18:43:21 +01:00
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std::string fileName = filePath;
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size_t slashLoc = filePath.rfind("/");
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if(slashLoc != -1)
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{
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folder = get().getOrCreateFolder(filePath.substr(0, slashLoc));
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fileName = filePath.substr(slashLoc+1, filePath.size());
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}
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2023-02-13 14:56:13 +01:00
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return folder->fonts.at(fileName);
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2022-04-13 13:01:35 +02:00
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}
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2020-06-02 11:46:18 +02:00
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PMaterialAsset AssetRegistry::findMaterial(const std::string &filePath)
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{
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2023-02-13 14:56:13 +01:00
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AssetFolder* folder = get().assetRoot;
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2023-01-21 18:43:21 +01:00
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std::string fileName = filePath;
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size_t slashLoc = filePath.rfind("/");
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2023-02-13 14:56:13 +01:00
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if (slashLoc != -1)
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2023-01-21 18:43:21 +01:00
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{
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folder = get().getOrCreateFolder(filePath.substr(0, slashLoc));
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2023-02-13 14:56:13 +01:00
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fileName = filePath.substr(slashLoc + 1, filePath.size());
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2023-01-21 18:43:21 +01:00
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}
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2023-02-13 14:56:13 +01:00
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return folder->materials.at(fileName);
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2020-06-02 11:46:18 +02:00
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}
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2023-07-31 21:43:20 +02:00
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std::ofstream AssetRegistry::createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
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2020-09-19 14:36:50 +02:00
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{
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return get().internalCreateWriteStream(relativePath, openmode);
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}
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2023-07-31 21:43:20 +02:00
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std::ifstream AssetRegistry::createReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
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2020-09-19 14:36:50 +02:00
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{
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return get().internalCreateReadStream(relativePath, openmode);
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}
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2020-06-02 11:46:18 +02:00
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AssetRegistry &AssetRegistry::get()
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{
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2023-02-01 22:13:04 +01:00
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return *instance;
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2020-06-02 11:46:18 +02:00
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}
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AssetRegistry::AssetRegistry()
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{
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}
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2023-02-13 14:56:13 +01:00
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void AssetRegistry::loadRegistry()
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{
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get().loadRegistryInternal();
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}
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void AssetRegistry::saveRegistry()
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{
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get().saveRegistryInternal();
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}
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2023-02-24 22:09:07 +01:00
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2023-01-29 18:58:59 +01:00
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void AssetRegistry::initialize(const std::filesystem::path &_rootFolder, Gfx::PGraphics _graphics)
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2020-06-02 11:46:18 +02:00
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{
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2023-01-29 18:58:59 +01:00
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this->graphics = _graphics;
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this->rootFolder = _rootFolder;
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2023-02-13 14:56:13 +01:00
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this->assetRoot = new AssetFolder("");
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loadRegistryInternal();
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2020-06-02 11:46:18 +02:00
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}
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2023-02-13 14:56:13 +01:00
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void AssetRegistry::loadRegistryInternal()
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2020-09-19 14:36:50 +02:00
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{
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2023-02-13 14:56:13 +01:00
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peekFolder(assetRoot);
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loadFolder(assetRoot);
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2020-09-19 14:36:50 +02:00
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}
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2023-02-13 14:56:13 +01:00
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void AssetRegistry::peekFolder(AssetFolder* folder)
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2020-09-19 14:36:50 +02:00
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{
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2023-02-13 14:56:13 +01:00
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for (const auto& entry : std::filesystem::directory_iterator(rootFolder / folder->folderPath))
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{
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const auto& stem = entry.path().stem().string();
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if (entry.is_directory())
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{
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if (folder->folderPath.empty())
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{
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folder->children[stem] = new AssetFolder(stem);
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}
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else
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{
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folder->children[stem] = new AssetFolder(folder->folderPath + "/" + stem);
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}
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peekFolder(folder->children[stem]);
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continue;
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}
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auto stream = std::ifstream(entry.path(), std::ios::binary);
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ArchiveBuffer buffer(graphics);
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buffer.readFromStream(stream);
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2023-02-24 22:09:07 +01:00
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peekAsset(buffer);
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2023-02-13 14:56:13 +01:00
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}
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2023-01-21 18:43:21 +01:00
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}
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2023-02-13 14:56:13 +01:00
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void AssetRegistry::loadFolder(AssetFolder* folder)
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2023-01-21 18:43:21 +01:00
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{
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2023-02-13 14:56:13 +01:00
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for (const auto& entry : std::filesystem::directory_iterator(rootFolder / folder->folderPath))
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{
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const auto& path = entry.path();
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if (entry.is_directory())
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{
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auto relative = path.stem().string();
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loadFolder(folder->children[relative]);
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continue;
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}
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auto stream = std::ifstream(path, std::ios::binary);
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ArchiveBuffer buffer(graphics);
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buffer.readFromStream(stream);
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2023-02-24 22:09:07 +01:00
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loadAsset(buffer);
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2023-02-13 14:56:13 +01:00
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}
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2023-01-21 18:43:21 +01:00
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}
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2023-02-24 22:09:07 +01:00
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void AssetRegistry::peekAsset(ArchiveBuffer& buffer)
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{
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// Read asset type
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uint64 identifier;
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Serialization::load(buffer, identifier);
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// Read name
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std::string name;
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Serialization::load(buffer, name);
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// Read folder
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std::string folderPath;
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Serialization::load(buffer, folderPath);
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uint64 assetSize;
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Serialization::load(buffer, assetSize);
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AssetFolder* folder = getOrCreateFolder(folderPath);
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PAsset asset;
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switch (identifier)
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{
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case TextureAsset::IDENTIFIER:
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asset = new TextureAsset(folderPath, name);
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folder->textures[asset->getName()] = asset;
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break;
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case MeshAsset::IDENTIFIER:
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asset = new MeshAsset(folderPath, name);
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folder->meshes[asset->getName()] = asset;
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break;
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case MaterialAsset::IDENTIFIER:
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asset = new MaterialAsset(folderPath, name);
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folder->materials[asset->getName()] = asset;
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break;
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case MaterialInstanceAsset::IDENTIFIER:
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asset = new MaterialInstanceAsset(folderPath, name);
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// TODO
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break;
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case FontAsset::IDENTIFIER:
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asset = new FontAsset(folderPath, name);
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folder->fonts[asset->getName()] = asset;
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break;
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default:
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throw new std::logic_error("Unknown Identifier");
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}
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}
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void AssetRegistry::loadAsset(ArchiveBuffer& buffer)
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{
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// Read asset type
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uint64 identifier;
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Serialization::load(buffer, identifier);
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// Read name
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std::string name;
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Serialization::load(buffer, name);
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// Read folder
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std::string folderPath;
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Serialization::load(buffer, folderPath);
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AssetFolder* folder = getOrCreateFolder(folderPath);
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PAsset asset;
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switch (identifier)
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{
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case TextureAsset::IDENTIFIER:
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asset = folder->textures.at(name);
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break;
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case MeshAsset::IDENTIFIER:
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asset = folder->meshes.at(name);
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break;
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case MaterialAsset::IDENTIFIER:
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asset = folder->materials.at(name);
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break;
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case MaterialInstanceAsset::IDENTIFIER:
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//asset = new MaterialInstanceAsset(path);
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// TODO
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break;
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case FontAsset::IDENTIFIER:
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asset = folder->fonts.at(name);
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break;
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default:
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throw new std::logic_error("Unknown Identifier");
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}
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asset->load(buffer);
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}
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2023-02-13 14:56:13 +01:00
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void AssetRegistry::saveRegistryInternal()
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{
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saveFolder("", assetRoot);
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2023-01-21 18:43:21 +01:00
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}
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2023-02-13 14:56:13 +01:00
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void AssetRegistry::saveFolder(const std::filesystem::path& folderPath, AssetFolder* folder)
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2023-01-21 18:43:21 +01:00
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{
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2023-02-13 14:56:13 +01:00
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std::filesystem::create_directory(rootFolder / folderPath);
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for (const auto& [name, texture] : folder->textures)
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{
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saveAsset(texture, TextureAsset::IDENTIFIER, folderPath, name);
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}
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for (const auto& [name, mesh] : folder->meshes)
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{
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saveAsset(mesh, MeshAsset::IDENTIFIER, folderPath, name);
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}
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for (const auto& [name, material] : folder->materials)
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{
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saveAsset(material, MaterialAsset::IDENTIFIER, folderPath, name);
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}
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for (const auto& [name, font] : folder->fonts)
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{
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saveAsset(font, FontAsset::IDENTIFIER, folderPath, name);
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}
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for (auto& [name, child] : folder->children)
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{
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saveFolder(folderPath / name, child);
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}
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2023-01-21 18:43:21 +01:00
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}
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2023-02-13 14:56:13 +01:00
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void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesystem::path& folderPath, std::string name)
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2023-01-21 18:43:21 +01:00
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{
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2023-02-13 14:56:13 +01:00
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if (name.empty())
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return;
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2023-07-31 21:43:20 +02:00
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std::string path = (folderPath / name).replace_extension("asset").string();
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2023-02-13 14:56:13 +01:00
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auto assetStream = createWriteStream(std::move(path), std::ios::binary);
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ArchiveBuffer assetBuffer(graphics);
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// write identifier
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Serialization::save(assetBuffer, identifier);
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// write name
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Serialization::save(assetBuffer, name);
|
|
|
|
|
// write folder
|
|
|
|
|
Serialization::save(assetBuffer, folderPath.string());
|
|
|
|
|
// write asset data
|
|
|
|
|
asset->save(assetBuffer);
|
|
|
|
|
assetBuffer.writeToStream(assetStream);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::filesystem::path AssetRegistry::getRootFolder()
|
|
|
|
|
{
|
|
|
|
|
return get().rootFolder;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AssetRegistry::registerMesh(PMeshAsset mesh)
|
|
|
|
|
{
|
|
|
|
|
AssetFolder* folder = getOrCreateFolder(mesh->getFolderPath());
|
|
|
|
|
folder->meshes[mesh->getName()] = mesh;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AssetRegistry::registerTexture(PTextureAsset texture)
|
|
|
|
|
{
|
|
|
|
|
AssetFolder* folder = getOrCreateFolder(texture->getFolderPath());
|
|
|
|
|
folder->textures[texture->getName()] = texture;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AssetRegistry::registerFont(PFontAsset font)
|
|
|
|
|
{
|
|
|
|
|
AssetFolder* folder = getOrCreateFolder(font->getFolderPath());
|
|
|
|
|
folder->fonts[font->getName()] = font;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AssetRegistry::registerMaterial(PMaterialAsset material)
|
|
|
|
|
{
|
|
|
|
|
AssetFolder* folder = getOrCreateFolder(material->getFolderPath());
|
|
|
|
|
folder->materials[material->getName()] = material;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string fullPath)
|
|
|
|
|
{
|
|
|
|
|
AssetFolder* result = assetRoot;
|
|
|
|
|
std::string temp = fullPath;
|
2023-01-21 18:43:21 +01:00
|
|
|
while(!fullPath.empty())
|
2020-09-19 14:36:50 +02:00
|
|
|
{
|
2023-01-21 18:43:21 +01:00
|
|
|
size_t slashLoc = fullPath.find("/");
|
|
|
|
|
if(slashLoc == -1)
|
2020-09-19 14:36:50 +02:00
|
|
|
{
|
2023-02-13 14:56:13 +01:00
|
|
|
if (!result->children.contains(fullPath))
|
|
|
|
|
{
|
|
|
|
|
result->children[fullPath] = new AssetFolder(fullPath);
|
|
|
|
|
}
|
|
|
|
|
return result->children[fullPath];
|
2020-09-19 14:36:50 +02:00
|
|
|
}
|
2023-01-21 18:43:21 +01:00
|
|
|
std::string folderName = fullPath.substr(0, slashLoc);
|
2023-02-13 14:56:13 +01:00
|
|
|
if (!result->children.contains(folderName))
|
|
|
|
|
{
|
|
|
|
|
result->children[folderName] = new AssetFolder(temp);
|
|
|
|
|
}
|
|
|
|
|
result = result->children[folderName];
|
2023-01-21 18:43:21 +01:00
|
|
|
fullPath = fullPath.substr(slashLoc+1, fullPath.size());
|
2020-09-19 14:36:50 +02:00
|
|
|
}
|
2023-01-21 18:43:21 +01:00
|
|
|
return result;
|
2020-10-03 11:00:10 +02:00
|
|
|
}
|
|
|
|
|
|
2023-07-31 21:43:20 +02:00
|
|
|
std::ofstream AssetRegistry::internalCreateWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
|
2020-09-19 14:36:50 +02:00
|
|
|
{
|
2023-07-31 21:43:20 +02:00
|
|
|
auto fullPath = rootFolder / relativePath;
|
|
|
|
|
std::filesystem::create_directories(fullPath.parent_path());
|
2021-01-19 15:30:00 +01:00
|
|
|
return std::ofstream(fullPath.string(), openmode);
|
2020-09-19 14:36:50 +02:00
|
|
|
}
|
|
|
|
|
|
2023-07-31 21:43:20 +02:00
|
|
|
std::ifstream AssetRegistry::internalCreateReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
|
2020-09-19 14:36:50 +02:00
|
|
|
{
|
2023-07-31 21:43:20 +02:00
|
|
|
auto fullPath = rootFolder / relativePath;
|
|
|
|
|
std::filesystem::create_directories(fullPath.parent_path());
|
2021-01-19 15:30:00 +01:00
|
|
|
return std::ifstream(fullPath.string(), openmode);
|
2020-09-19 14:36:50 +02:00
|
|
|
}
|
2023-02-13 14:56:13 +01:00
|
|
|
|
|
|
|
|
AssetRegistry::AssetFolder::AssetFolder(std::string_view folderPath)
|
|
|
|
|
: folderPath(folderPath)
|
|
|
|
|
{}
|
|
|
|
|
|
|
|
|
|
AssetRegistry::AssetFolder::~AssetFolder()
|
|
|
|
|
{
|
|
|
|
|
for (const auto& [_, child] : children)
|
|
|
|
|
{
|
|
|
|
|
delete child;
|
|
|
|
|
}
|
|
|
|
|
}
|
2023-02-24 22:09:07 +01:00
|
|
|
|