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Seele/src/Engine/Window/View.h
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#pragma once
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#include "RenderPath.h"
namespace Seele
{
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DECLARE_REF(Window)
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// A view is a part of the window, which can be anything from a viewport to an inspector
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class View
{
public:
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View(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo);
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virtual ~View();
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virtual void beginFrame();
virtual void render();
virtual void endFrame();
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void applyArea(URect area);
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void setFocused();
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protected:
Gfx::PGraphics graphics;
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Gfx::PViewport viewport;
PWindow owner;
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PRenderPath renderer;
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virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) = 0;
virtual void mouseMoveCallback(double xPos, double yPos) = 0;
virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) = 0;
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virtual void scrollCallback(double xOffset, double yOffset) = 0;
virtual void fileCallback(int count, const char** paths) = 0;
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friend class Window;
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};
DEFINE_REF(View)
} // namespace Seele