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Seele/src/Engine/Window/WindowManager.h
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#pragma once
#include "Containers/Array.h"
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#include "Window.h"
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namespace Seele {
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DECLARE_NAME_REF(Gfx, Graphics)
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class WindowManager {
public:
WindowManager();
~WindowManager();
OWindow addWindow(Gfx::PGraphics graphics, const WindowCreateInfo& createInfo);
void render();
void notifyWindowClosed(PWindow window);
bool isActive() const { return windows.size(); }
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private:
Array<PWindow> windows;
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};
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DEFINE_REF(WindowManager)
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} // namespace Seele