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Seele/res/shaders/raytracing/Miss.slang
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import RayTracingData;
[shader("miss")]
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void miss(inout RayPayload p)
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{
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// p.shading.position = WorldRayDirection() * 1000.0f;
// p.shading.normal = -WorldRayDirection();
// p.shading.normalLight = -WorldRayDirection();
// p.material.color = float4(0, 0, 0, 0);
p.light = float3(pRayTracingParams.skyBox.Sample(pRayTracingParams.skyBoxSampler, WorldRayDirection()).xyz);
p.hit = false;
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}