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Seele/src/Engine/Graphics/Initializer.h
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#pragma once
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#include "Enums.h"
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#include "Containers/Map.h"
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#include "Math/Math.h"
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namespace Seele
{
struct GraphicsInitializer
{
const char *applicationName;
const char *engineName;
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const char *windowLayoutFile;
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/**
* layers defines the enabled Vulkan layers used in the instance,
* if ENABLE_VALIDATION is defined, standard validation is already enabled
* not yet implemented
*/
Array<const char *> layers;
Array<const char *> instanceExtensions;
Array<const char *> deviceExtensions;
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void *windowHandle;
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GraphicsInitializer()
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: applicationName("SeeleEngine")
, engineName("SeeleEngine")
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, windowLayoutFile(nullptr)
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, layers{"VK_LAYER_KHRONOS_validation"}
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, instanceExtensions{"VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME"}
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, deviceExtensions{"VK_KHR_swapchain"}
, windowHandle(nullptr)
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{
}
};
struct WindowCreateInfo
{
int32 width;
int32 height;
const char *title;
bool bFullscreen;
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Gfx::SeSampleCountFlags numSamples;
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Gfx::SeFormat pixelFormat;
void *windowHandle;
};
struct ViewportCreateInfo
{
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URect dimensions;
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float fieldOfView = 1.222f; // 70 deg
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};
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// doesnt own the data, only proxy it
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struct DataSource
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{
uint64 size = 0;
uint64 offset = 0;
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uint8 *data = nullptr;
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Gfx::QueueType owner = Gfx::QueueType::GRAPHICS;
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};
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struct TextureCreateInfo
{
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DataSource sourceData = DataSource();
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uint32 width = 1;
uint32 height = 1;
uint32 depth = 1;
bool bArray = false;
uint32 arrayLayers = 1;
uint32 mipLevels = 1;
uint32 samples = 1;
Gfx::SeFormat format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT;
Gfx::SeImageUsageFlagBits usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
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};
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struct SamplerCreateInfo
{
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Gfx::SeSamplerCreateFlags flags;
Gfx::SeFilter magFilter;
Gfx::SeFilter minFilter;
Gfx::SeSamplerMipmapMode mipmapMode;
Gfx::SeSamplerAddressMode addressModeU;
Gfx::SeSamplerAddressMode addressModeV;
Gfx::SeSamplerAddressMode addressModeW;
float mipLodBias;
uint32 anisotropyEnable;
float maxAnisotropy;
uint32 compareEnable;
Gfx::SeCompareOp compareOp;
float minLod;
float maxLod;
Gfx::SeBorderColor borderColor;
uint32 unnormalizedCoordinates;
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};
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struct VertexBufferCreateInfo
{
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DataSource sourceData = DataSource();
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// bytes per vertex
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uint32 vertexSize = 0;
uint32 numVertices = 0;
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};
struct IndexBufferCreateInfo
{
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DataSource sourceData = DataSource();
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Gfx::SeIndexType indexType = Gfx::SeIndexType::SE_INDEX_TYPE_UINT16;
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};
struct UniformBufferCreateInfo
{
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DataSource sourceData = DataSource();
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uint8 dynamic = 0;
};
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struct ShaderBufferCreateInfo
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{
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DataSource sourceData = DataSource();
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uint32 stride;
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uint8 dynamic = 0;
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};
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struct ShaderCreateInfo
{
std::string mainModule;
Array<std::string> additionalModules;
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std::string name; // Debug info
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std::string entryPoint;
Array<const char*> typeParameter;
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Map<const char*, const char*> defines;
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};
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namespace Gfx
{
struct SePushConstantRange
{
SeShaderStageFlags stageFlags;
uint32_t offset;
uint32_t size;
};
struct VertexElement
{
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uint8 binding;
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uint8 offset;
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SeFormat vertexFormat;
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uint8 attributeIndex;
uint8 stride;
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uint8 instanced = 0;
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};
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static_assert(std::is_aggregate_v<VertexElement>);
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struct RasterizationState
{
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uint8 depthClampEnable : 1 = 0;
uint8 rasterizerDiscardEnable : 1 = 0;
uint8 depthBiasEnable : 1 = 0;
float depthBiasConstantFactor = 0;
float depthBiasClamp = 0;
float depthBiasSlopeFactor = 0;
float lineWidth = 0;
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SePolygonMode polygonMode;
SeCullModeFlags cullMode;
SeFrontFace frontFace;
};
struct MultisampleState
{
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uint32 samples = 1;
float minSampleShading = 1;
uint8 sampleShadingEnable : 1 = 0;
uint8 alphaCoverageEnable = 0;
uint8 alphaToOneEnable = 0;
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};
struct DepthStencilState
{
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uint8 depthTestEnable : 1 = 0;
uint8 depthWriteEnable : 1 = 0;
uint8 depthBoundsTestEnable : 1 = 0;
uint8 stencilTestEnable : 1 = 0;
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SeCompareOp depthCompareOp;
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SeStencilOp front = Gfx::SE_STENCIL_OP_END_RANGE;
SeStencilOp back = Gfx::SE_STENCIL_OP_END_RANGE;
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float minDepthBounds;
float maxDepthBounds;
};
struct ColorBlendState
{
uint8 logicOpEnable : 1;
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SeLogicOp logicOp = Gfx::SE_LOGIC_OP_OR;
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uint32 attachmentCount;
struct BlendAttachment
{
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uint8 blendEnable = 0;
SeBlendFactor srcColorBlendFactor = Gfx::SE_BLEND_FACTOR_SRC_ALPHA;
SeBlendFactor dstColorBlendFactor = Gfx::SE_BLEND_FACTOR_SRC_ALPHA;
SeBlendOp colorBlendOp = Gfx::SE_BLEND_OP_ADD;
SeBlendFactor srcAlphaBlendFactor = Gfx::SE_BLEND_FACTOR_SRC_ALPHA;
SeBlendFactor dstAlphaBlendFactor = Gfx::SE_BLEND_FACTOR_SRC_ALPHA;
SeBlendOp alphaBlendOp = Gfx::SE_BLEND_OP_ADD;
SeColorComponentFlags colorWriteMask = 0;
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} blendAttachments[16];
float blendConstants[4];
};
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DECLARE_REF(VertexDeclaration)
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DECLARE_REF(VertexShader)
DECLARE_REF(TaskShader)
DECLARE_REF(MeshShader)
DECLARE_REF(FragmentShader)
DECLARE_REF(ComputeShader)
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DECLARE_REF(RenderPass)
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DECLARE_REF(PipelineLayout)
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struct LegacyPipelineCreateInfo
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{
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PVertexDeclaration vertexDeclaration;
SePrimitiveTopology topology;
PVertexShader vertexShader;
PFragmentShader fragmentShader;
PRenderPass renderPass;
PPipelineLayout pipelineLayout;
MultisampleState multisampleState;
RasterizationState rasterizationState;
DepthStencilState depthStencilState;
ColorBlendState colorBlend;
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LegacyPipelineCreateInfo();
~LegacyPipelineCreateInfo();
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};
struct MeshPipelineCreateInfo
{
PTaskShader taskShader;
PMeshShader meshShader;
PFragmentShader fragmentShader;
PRenderPass renderPass;
PPipelineLayout pipelineLayout;
MultisampleState multisampleState;
RasterizationState rasterizationState;
DepthStencilState depthStencilState;
ColorBlendState colorBlend;
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MeshPipelineCreateInfo();
~MeshPipelineCreateInfo();
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};
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struct ComputePipelineCreateInfo
{
Gfx::PComputeShader computeShader;
Gfx::PPipelineLayout pipelineLayout;
ComputePipelineCreateInfo()
{
std::memset((void*)this, 0, sizeof(*this));
}
};
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} // namespace Gfx
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} // namespace Seele