2023-03-09 17:39:57 +01:00
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#pragma once
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#include "Actor.h"
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#include "Component/PointLight.h"
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2024-06-09 12:20:04 +02:00
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namespace Seele {
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class PointLightActor : public Actor {
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public:
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2023-03-09 17:39:57 +01:00
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PointLightActor(PScene scene);
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2024-02-01 17:07:51 +01:00
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PointLightActor(PScene scene, Vector position, Vector color, float attenuation);
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2023-03-09 17:39:57 +01:00
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virtual ~PointLightActor();
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Component::PointLight& getPointLightComponent();
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const Component::PointLight& getPointLightComponent() const;
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2024-06-09 12:20:04 +02:00
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private:
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2023-03-09 17:39:57 +01:00
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};
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DEFINE_REF(PointLightActor)
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} // namespace Seele
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