2023-02-24 22:09:07 +01:00
|
|
|
#include "GameView.h"
|
|
|
|
|
#include "Graphics/Graphics.h"
|
|
|
|
|
#include "Window/Window.h"
|
|
|
|
|
#include "Component/KeyboardInput.h"
|
|
|
|
|
#include "Actor/CameraActor.h"
|
|
|
|
|
#include "Asset/AssetRegistry.h"
|
2023-11-08 23:27:21 +01:00
|
|
|
#include "System/LightGather.h"
|
|
|
|
|
#include "System/MeshUpdater.h"
|
2023-11-10 19:18:09 +01:00
|
|
|
#include "System/CameraUpdater.h"
|
2023-12-15 11:57:13 +01:00
|
|
|
#include "Graphics/Vulkan/Graphics.h"
|
|
|
|
|
#include "Graphics/Vulkan/Allocator.h"
|
2023-02-24 22:09:07 +01:00
|
|
|
|
|
|
|
|
using namespace Seele;
|
|
|
|
|
|
|
|
|
|
GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo, std::string dllPath)
|
|
|
|
|
: View(graphics, window, createInfo, "Game")
|
2023-11-06 14:47:21 +01:00
|
|
|
, scene(new Scene(graphics))
|
2023-02-24 22:09:07 +01:00
|
|
|
, gameInterface(dllPath)
|
|
|
|
|
, renderGraph(RenderGraphBuilder::build(
|
2023-11-10 22:26:47 +01:00
|
|
|
DepthPrepass(graphics, scene),
|
|
|
|
|
LightCullingPass(graphics, scene),
|
2024-01-31 09:49:53 +01:00
|
|
|
BasePass(graphics, scene)
|
|
|
|
|
//DebugPass(graphics, scene),
|
|
|
|
|
//SkyboxRenderPass(graphics, scene)
|
2023-02-24 22:09:07 +01:00
|
|
|
))
|
|
|
|
|
{
|
2023-04-09 16:39:53 +02:00
|
|
|
reloadGame();
|
2023-02-24 22:09:07 +01:00
|
|
|
renderGraph.updateViewport(viewport);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GameView::~GameView()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameView::beginUpdate()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameView::update()
|
|
|
|
|
{
|
|
|
|
|
static auto startTime = std::chrono::high_resolution_clock::now();
|
2023-10-24 15:01:09 +02:00
|
|
|
for (VertexData* vd : VertexData::getList())
|
|
|
|
|
{
|
|
|
|
|
vd->resetMeshData();
|
|
|
|
|
}
|
2023-02-24 22:09:07 +01:00
|
|
|
systemGraph->run(threadPool, updateTime);
|
|
|
|
|
scene->update(updateTime);
|
2023-10-24 15:01:09 +02:00
|
|
|
for (VertexData* vd : VertexData::getList())
|
|
|
|
|
{
|
|
|
|
|
vd->createDescriptors();
|
|
|
|
|
}
|
2023-11-05 10:36:01 +01:00
|
|
|
scene->getLightEnvironment()->commit();
|
2023-02-24 22:09:07 +01:00
|
|
|
auto endTime = std::chrono::high_resolution_clock::now();
|
|
|
|
|
std::chrono::duration<float> duration = (endTime - startTime);
|
|
|
|
|
updateTime = duration.count();
|
|
|
|
|
startTime = endTime;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameView::commitUpdate()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameView::prepareRender()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameView::render()
|
|
|
|
|
{
|
2023-11-17 22:31:26 +01:00
|
|
|
Component::Camera cam;
|
|
|
|
|
scene->view<Component::Camera>([&cam](Component::Camera& c) {
|
|
|
|
|
if (c.mainCamera)
|
2023-12-28 21:42:18 +01:00
|
|
|
cam = c;
|
2023-11-17 22:31:26 +01:00
|
|
|
});
|
|
|
|
|
renderGraph.render(cam);
|
2023-02-24 22:09:07 +01:00
|
|
|
}
|
|
|
|
|
|
2024-01-16 21:11:57 +01:00
|
|
|
void GameView::applyArea(URect)
|
2023-11-18 11:04:30 +01:00
|
|
|
{
|
|
|
|
|
renderGraph.updateViewport(viewport);
|
|
|
|
|
}
|
|
|
|
|
|
2023-04-09 16:39:53 +02:00
|
|
|
void GameView::reloadGame()
|
|
|
|
|
{
|
2024-01-11 21:40:46 +01:00
|
|
|
gameInterface.reload();
|
2023-04-09 16:39:53 +02:00
|
|
|
|
|
|
|
|
systemGraph = new SystemGraph();
|
|
|
|
|
gameInterface.getGame()->setupScene(scene, systemGraph);
|
2023-11-17 22:31:26 +01:00
|
|
|
System::OKeyboardInput keyInput = new System::KeyboardInput(scene);
|
|
|
|
|
keyboardSystem = keyInput;
|
|
|
|
|
systemGraph->addSystem(std::move(keyInput));
|
2023-11-08 23:27:21 +01:00
|
|
|
systemGraph->addSystem(new System::LightGather(scene));
|
|
|
|
|
systemGraph->addSystem(new System::MeshUpdater(scene));
|
2023-11-10 19:18:09 +01:00
|
|
|
systemGraph->addSystem(new System::CameraUpdater(scene));
|
2023-04-09 16:39:53 +02:00
|
|
|
}
|
|
|
|
|
|
2023-11-17 22:31:26 +01:00
|
|
|
void GameView::keyCallback(KeyCode code, InputAction action, KeyModifier modifier)
|
2023-02-24 22:09:07 +01:00
|
|
|
{
|
2023-11-17 22:31:26 +01:00
|
|
|
keyboardSystem->keyCallback(code, action, modifier);
|
2023-02-24 22:09:07 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameView::mouseMoveCallback(double xPos, double yPos)
|
|
|
|
|
{
|
2023-11-17 22:31:26 +01:00
|
|
|
keyboardSystem->mouseCallback(xPos, yPos);
|
2023-02-24 22:09:07 +01:00
|
|
|
}
|
|
|
|
|
|
2023-11-17 22:31:26 +01:00
|
|
|
void GameView::mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier)
|
2023-02-24 22:09:07 +01:00
|
|
|
{
|
2023-11-17 22:31:26 +01:00
|
|
|
keyboardSystem->mouseButtonCallback(button, action, modifier);
|
2023-02-24 22:09:07 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameView::scrollCallback(double, double)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GameView::fileCallback(int, const char**)
|
|
|
|
|
{
|
|
|
|
|
}
|