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Seele/src/Engine/Graphics/Vulkan/Descriptor.h
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#pragma once
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#include "Containers/List.h"
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#include "Enums.h"
#include "Graphics/Descriptor.h"
#include "Resources.h"
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namespace Seele {
namespace Vulkan {
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DECLARE_REF(Graphics)
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class DescriptorLayout : public Gfx::DescriptorLayout {
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public:
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DescriptorLayout(PGraphics graphics, const std::string& name);
virtual ~DescriptorLayout();
virtual void create() override;
constexpr VkDescriptorSetLayout getHandle() const { return layoutHandle; }
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private:
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PGraphics graphics;
Array<VkDescriptorSetLayoutBinding> bindings;
VkDescriptorSetLayout layoutHandle;
friend class DescriptorPool;
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};
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DEFINE_REF(DescriptorLayout)
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DECLARE_REF(DescriptorSet)
class DescriptorPool : public Gfx::DescriptorPool {
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public:
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DescriptorPool(PGraphics graphics, PDescriptorLayout layout);
virtual ~DescriptorPool();
virtual Gfx::PDescriptorSet allocateDescriptorSet() override;
virtual void reset() override;
constexpr VkDescriptorPool getHandle() const { return poolHandle; }
constexpr PDescriptorLayout getLayout() const { return layout; }
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private:
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PGraphics graphics;
PDescriptorLayout layout;
const static int maxSets = 64;
StaticArray<ODescriptorSet, maxSets> cachedHandles;
VkDescriptorPool poolHandle;
DescriptorPool* nextAlloc = nullptr;
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};
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DEFINE_REF(DescriptorPool)
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class DescriptorSet : public Gfx::DescriptorSet {
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public:
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DescriptorSet(PGraphics graphics, PDescriptorPool owner);
virtual ~DescriptorSet();
virtual void writeChanges() override;
virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) override;
virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) override;
virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState) override;
virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr) override;
virtual void updateTextureArray(uint32_t binding, Array<Gfx::PTexture> texture) override;
constexpr bool isCurrentlyBound() const { return bindCount > 0; }
constexpr bool isCurrentlyInUse() const { return currentlyInUse; }
constexpr void bind() { bindCount++; }
constexpr void unbind() { bindCount--; }
constexpr void allocate() { currentlyInUse = true; }
constexpr void free() { currentlyInUse = false; }
constexpr VkDescriptorSet getHandle() const { return setHandle; }
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private:
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List<VkDescriptorImageInfo> imageInfos;
List<VkDescriptorBufferInfo> bufferInfos;
Array<VkWriteDescriptorSet> writeDescriptors;
// contains the previously bound resources at every binding
// since the layout is fixed, trying to bind a texture to a buffer
// would not work anyways, so casts should be safe
Array<void*> cachedData;
VkDescriptorSet setHandle;
PGraphics graphics;
PDescriptorPool owner;
uint32 bindCount;
bool currentlyInUse;
friend class DescriptorPool;
friend class Command;
friend class RenderCommand;
friend class ComputeCommand;
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};
DEFINE_REF(DescriptorSet)
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class PipelineLayout : public Gfx::PipelineLayout {
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public:
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PipelineLayout(PGraphics graphics, Gfx::PPipelineLayout baseLayout);
virtual ~PipelineLayout();
virtual void create();
constexpr VkPipelineLayout getHandle() const { return layoutHandle; }
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private:
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Array<VkDescriptorSetLayout> vulkanDescriptorLayouts;
PGraphics graphics;
VkPipelineLayout layoutHandle;
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};
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DEFINE_REF(PipelineLayout)
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} // namespace Vulkan
} // namespace Seele