2020-06-02 11:46:18 +02:00
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#pragma once
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#include "MinimalEngine.h"
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#include "RenderPass.h"
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2020-06-02 11:46:18 +02:00
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namespace Seele
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{
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DECLARE_REF(CameraActor)
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class BasePass : public RenderPass
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{
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public:
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BasePass(Gfx::PGraphics graphics, PScene scene);
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BasePass(BasePass&&) = default;
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BasePass& operator=(BasePass&&) = default;
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virtual ~BasePass();
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virtual void beginFrame(const Component::Camera& cam) override;
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virtual void render() override;
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virtual void endFrame() override;
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
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private:
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Gfx::ORenderTargetAttachment colorAttachment;
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Gfx::PTexture2D depthBuffer;
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Gfx::PShaderBuffer oLightIndexList;
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Gfx::PShaderBuffer tLightIndexList;
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Gfx::PTexture2D oLightGrid;
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Gfx::PTexture2D tLightGrid;
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Array<Gfx::PDescriptorSet> descriptorSets;
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PCameraActor source;
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Gfx::OPipelineLayout basePassLayout;
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// Set 0: viewParameter, provided by renderpass
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static constexpr uint32 INDEX_VIEW_PARAMS = 0;
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// Set 1: light environment, provided by lightenv
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static constexpr uint32 INDEX_LIGHT_ENV = 1;
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// Set 2: light culling data
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static constexpr uint32 INDEX_LIGHT_CULLING = 2;
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Gfx::ODescriptorLayout lightCullingLayout;
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// Set 3: material data, generated from material
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static constexpr uint32 INDEX_MATERIAL = 3;
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// Set 4: vertex buffers, provided by vertexdata
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static constexpr uint32 INDEX_VERTEX_DATA = 4;
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// Set 5: instance data, provided by vertexdata
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static constexpr uint32 INDEX_SCENE_DATA = 5;
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};
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DEFINE_REF(BasePass)
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2020-06-02 11:46:18 +02:00
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} // namespace Seele
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