2020-04-15 02:03:56 +02:00
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#pragma once
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2021-01-19 15:30:00 +01:00
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#include "Graphics/GraphicsResources.h"
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2020-04-15 02:03:56 +02:00
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#include "View.h"
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2021-10-23 00:22:35 +02:00
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#include "ThreadPool.h"
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2020-04-15 02:03:56 +02:00
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namespace Seele
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{
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2021-09-29 22:12:56 +02:00
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struct WindowView
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{
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PView view;
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2021-10-23 00:22:35 +02:00
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Event updateFinished;
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2021-09-29 22:12:56 +02:00
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std::thread worker;
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std::mutex workerMutex;
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};
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DEFINE_REF(WindowView)
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2020-04-15 02:03:56 +02:00
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// The logical window, with the graphics proxy
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class Window
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{
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public:
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Window(Gfx::PWindow handle);
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~Window();
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void addView(PView view);
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void render();
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Gfx::PWindow getGfxHandle();
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2020-10-29 02:22:01 +01:00
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void setFocused(PView view);
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2020-05-05 01:51:13 +02:00
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2021-09-29 22:12:56 +02:00
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protected:
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Array<WindowView*> views;
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2020-04-15 02:03:56 +02:00
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Gfx::PWindow gfxHandle;
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2021-09-29 22:12:56 +02:00
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void viewWorker(WindowView* view);
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2020-04-15 02:03:56 +02:00
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};
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2021-04-01 16:40:14 +02:00
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DEFINE_REF(Window)
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2020-05-05 01:51:13 +02:00
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} // namespace Seele
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