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Seele/src/Engine/Graphics/Vulkan/Shader.cpp
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#include "Shader.h"
#include "Graphics.h"
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#include "slang.h"
#include "slang-com-ptr.h"
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#include "stdlib.h"
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using namespace Seele;
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using namespace Seele::Vulkan;
Shader::Shader(PGraphics graphics, ShaderType shaderType, VkShaderStageFlags stage)
: graphics(graphics)
, type(shaderType)
, stage(stage)
{
}
Shader::~Shader()
{
if(module != VK_NULL_HANDLE)
{
vkDestroyShaderModule(graphics->getDevice(), module, nullptr);
}
}
uint32 Seele::Vulkan::Shader::getShaderHash() const
{
return hash;
}
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void Shader::create(const ShaderCreateInfo& createInfo)
{
entryPointName = createInfo.entryPoint;
thread_local Slang::ComPtr<slang::IGlobalSession> globalSession;
if(!globalSession)
{
slang::createGlobalSession(globalSession.writeRef());
}
slang::SessionDesc sessionDesc;
sessionDesc.flags = 0;
sessionDesc.defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR;
Array<slang::PreprocessorMacroDesc> macros;
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for(const auto& [key, val] : createInfo.defines)
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{
macros.add(slang::PreprocessorMacroDesc{
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.name = key,
.value = val,
});
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}
sessionDesc.preprocessorMacroCount = macros.size();
sessionDesc.preprocessorMacros = macros.data();
slang::TargetDesc vulkan;
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vulkan.profile = globalSession->findProfile("sm_6_6");
vulkan.format = SLANG_SPIRV;
sessionDesc.targetCount = 1;
sessionDesc.targets = &vulkan;
StaticArray<const char*, 3> searchPaths = {"shaders/", "shaders/lib/", "shaders/generated/"};
sessionDesc.searchPaths = searchPaths.data();
sessionDesc.searchPathCount = searchPaths.size();
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Slang::ComPtr<slang::ISession> session;
globalSession->createSession(sessionDesc, session.writeRef());
Slang::ComPtr<slang::IBlob> diagnostics;
Array<slang::IComponentType*> modules;
Slang::ComPtr<slang::IEntryPoint> entrypoint;
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slang::IModule* mainModule = nullptr;
for (const auto& moduleName : createInfo.additionalModules)
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{
modules.add(session->loadModule(moduleName.c_str(), diagnostics.writeRef()));
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if (moduleName == createInfo.mainModule)
{
mainModule = (slang::IModule*)modules.back();
}
if(diagnostics)
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{
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
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}
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}
if(diagnostics)
{
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
}
mainModule->findEntryPointByName(createInfo.entryPoint.c_str(), entrypoint.writeRef());
modules.add(entrypoint);
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Slang::ComPtr<slang::IComponentType> moduleComposition;
session->createCompositeComponentType(modules.data(), modules.size(), moduleComposition.writeRef(), diagnostics.writeRef());
if(diagnostics)
{
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
}
Slang::ComPtr<slang::IComponentType> linkedProgram;
moduleComposition->link(linkedProgram.writeRef(), diagnostics.writeRef());
if(diagnostics)
{
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
}
slang::ProgramLayout* reflection = linkedProgram->getLayout(0, diagnostics.writeRef());
if(diagnostics)
{
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
}
Array<slang::SpecializationArg> specialization;
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for(const auto& [key, value] : createInfo.typeParameter)
{
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specialization.add(slang::SpecializationArg::fromType(reflection->findTypeByName(value)));
}
Slang::ComPtr<slang::IComponentType> specializedComponent;
linkedProgram->specialize(specialization.data(), specialization.size(), specializedComponent.writeRef(), diagnostics.writeRef());
if(diagnostics)
{
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
}
Slang::ComPtr<slang::IBlob> kernelBlob;
specializedComponent->getEntryPointCode(
0,
0,
kernelBlob.writeRef(),
diagnostics.writeRef()
);
if(diagnostics)
{
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
}
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for (uint32 i = 0; i < reflection->getParameterCount(); ++i)
{
slang::VariableLayoutReflection* varLayout = reflection->getParameterByIndex(i);
std::cout << varLayout->getName() << " in space " << varLayout->getBindingSpace() << " index " << varLayout->getBindingIndex() << std::endl;
}
std::cout << reflection->getGlobalConstantBufferSize() << std::endl;
VkShaderModuleCreateInfo moduleInfo =
{
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.codeSize = kernelBlob->getBufferSize(),
.pCode = (uint32_t*)kernelBlob->getBufferPointer(),
};
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VK_CHECK(vkCreateShaderModule(graphics->getDevice(), &moduleInfo, nullptr, &module));
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hash = CRC::Calculate(entryPointName.data(), entryPointName.size(), CRC::CRC_32());
hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32(), hash);
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std::cout << "Creating Shader" << std::endl;
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}