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Seele/src/Engine/Graphics/Vulkan/VulkanCommandBuffer.h
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#pragma once
#include "VulkanGraphicsResources.h"
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#include "VulkanQueue.h"
namespace Seele
{
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struct VertexInputStream;
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namespace Vulkan
{
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DECLARE_REF(RenderPass)
DECLARE_REF(Framebuffer)
DECLARE_REF(RenderCommand)
DECLARE_REF(ComputeCommand)
DECLARE_REF(DescriptorSet)
DECLARE_REF(CommandBufferManager)
class CmdBuffer
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{
public:
CmdBuffer(PGraphics graphics, VkCommandPool cmdPool, PCommandBufferManager manager);
virtual ~CmdBuffer();
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inline VkCommandBuffer getHandle()
{
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return handle;
}
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void reset();
void begin();
void end();
void beginRenderPass(PRenderPass renderPass, PFramebuffer framebuffer);
void endRenderPass();
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void executeCommands(const Array<Gfx::PRenderCommand>& secondaryCommands);
void executeCommands(const Array<Gfx::PComputeCommand>& secondaryCommands);
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void addWaitSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
void refreshFence();
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void waitForCommand(uint32 timeToWait = 1000000u);
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PFence getFence();
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PCommandBufferManager getManager();
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enum State
{
ReadyBegin,
InsideBegin,
RenderPassActive,
Ended,
Submitted,
};
private:
PGraphics graphics;
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PCommandBufferManager manager;
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PRenderPass renderPass;
PFramebuffer framebuffer;
PFence fence;
uint32 subpassIndex;
State state;
VkViewport currentViewport;
VkRect2D currentScissor;
VkCommandBuffer handle;
VkCommandPool owner;
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Array<PSemaphore> waitSemaphores;
Array<VkPipelineStageFlags> waitFlags;
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Array<PRenderCommand> executingRenders;
Array<PComputeCommand> executingComputes;
Array<DescriptorSet*> boundDescriptors;
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friend class RenderCommand;
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friend class CommandBufferManager;
friend class Queue;
};
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DEFINE_REF(CmdBuffer)
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DECLARE_REF(GraphicsPipeline)
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DECLARE_REF(ComputePipeline)
class RenderCommand : public Gfx::RenderCommand
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{
public:
RenderCommand(PGraphics graphics, VkCommandPool cmdPool);
virtual ~RenderCommand();
inline VkCommandBuffer getHandle()
{
return handle;
}
void begin(PCmdBuffer parent);
void end();
void reset();
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virtual bool isReady() override;
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virtual void setViewport(Gfx::PViewport viewport) override;
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virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
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virtual void bindVertexBuffer(const Array<VertexInputStream>& streams) override;
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virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
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virtual void draw(const MeshBatchElement& data) override;
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virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
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private:
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PGraphicsPipeline pipeline;
bool ready;
Array<DescriptorSet*> boundDescriptors;
VkViewport currentViewport;
VkRect2D currentScissor;
PGraphics graphics;
VkCommandBuffer handle;
VkCommandPool owner;
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friend class CmdBuffer;
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};
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DEFINE_REF(RenderCommand)
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class ComputeCommand : public Gfx::ComputeCommand
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{
public:
ComputeCommand(PGraphics graphics, VkCommandPool cmdPool);
virtual ~ComputeCommand();
inline VkCommandBuffer getHandle()
{
return handle;
}
void begin(PCmdBuffer parent);
void end();
void reset();
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virtual bool isReady() override;
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
private:
PComputePipeline pipeline;
bool ready;
Array<DescriptorSet*> boundDescriptors;
VkViewport currentViewport;
VkRect2D currentScissor;
PGraphics graphics;
VkCommandBuffer handle;
VkCommandPool owner;
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friend class CmdBuffer;
};
DEFINE_REF(ComputeCommand)
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class CommandBufferManager
{
public:
CommandBufferManager(PGraphics graphics, PQueue queue);
virtual ~CommandBufferManager();
inline PQueue getQueue() const
{
return queue;
}
PCmdBuffer getCommands();
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PRenderCommand createRenderCommand(const std::string& name);
PComputeCommand createComputeCommand(const std::string& name);
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VkCommandPool getPoolHandle() const
{
return commandPool;
}
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void submitCommands(PSemaphore signalSemaphore = nullptr);
private:
PGraphics graphics;
VkCommandPool commandPool;
PQueue queue;
uint32 queueFamilyIndex;
PCmdBuffer activeCmdBuffer;
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std::mutex allocatedBufferLock;
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Array<PCmdBuffer> allocatedBuffers;
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std::mutex allocatedRenderLock;
std::mutex allocatedComputeLock;
Array<PRenderCommand> allocatedRenderCommands;
Array<PComputeCommand> allocatedComputeCommands;
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};
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DEFINE_REF(CommandBufferManager)
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} // namespace Vulkan
} // namespace Seele