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Seele/src/Engine/Graphics/Window.cpp
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#include "Window.h"
using namespace Seele;
using namespace Seele::Gfx;
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Window::Window() {}
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Window::~Window() {}
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Viewport::Viewport(PWindow owner, const ViewportCreateInfo& viewportInfo)
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: sizeX(viewportInfo.dimensions.size.x), sizeY(viewportInfo.dimensions.size.y), offsetX(viewportInfo.dimensions.offset.x),
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offsetY(viewportInfo.dimensions.offset.y), fieldOfView(viewportInfo.fieldOfView), owner(owner) {
if (owner != nullptr) {
sizeX = std::min(owner->getFramebufferWidth(), sizeX);
sizeY = std::min(owner->getFramebufferHeight(), sizeY);
}
}
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Viewport::~Viewport() {}
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Matrix4 Viewport::getProjectionMatrix() const {
if (fieldOfView > 0.0f) {
// float h = 1.0 / tan(fieldOfView * 0.5);
// float w = h / (sizeX / static_cast<float>(sizeY));
// float zFar = 1000.0f;
// float zNear = 0.1f;
// float a = -zNear / (zFar - zNear);
// float b = (zNear * zFar) / (zFar - zNear);
// return Matrix4(
// w, 0, 0, 0,
// 0, -h, 0, 0,
// 0, 0, a, b,
// 0, 0, 1, 0
//);
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return glm::perspective(fieldOfView, sizeX / static_cast<float>(sizeY), 0.1f, 1000.0f);
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} else {
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return glm::ortho(0.0f, (float)sizeX, (float)sizeY, 0.0f);
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}
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}