2020-06-02 11:46:18 +02:00
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#pragma once
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#include "MinimalEngine.h"
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2020-08-06 00:54:43 +02:00
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#include "MeshProcessor.h"
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2020-06-02 11:46:18 +02:00
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namespace Seele
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{
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class BasePassMeshProcessor : public MeshProcessor
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{
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public:
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BasePassMeshProcessor(const PScene scene, Gfx::PViewport viewport, Gfx::PGraphics graphics, uint8 translucentBasePass);
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virtual ~BasePassMeshProcessor();
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virtual void addMeshBatch(
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const MeshBatch& batch,
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// const PPrimitiveComponent primitiveComponent,
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const Gfx::PRenderPass renderPass,
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Gfx::PPipelineLayout pipelineLayout,
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Gfx::PDescriptorLayout primitiveLayout,
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Array<Gfx::PDescriptorSet> descriptorSets,
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int32 staticMeshId = -1) override;
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Array<Gfx::PRenderCommand> getRenderCommands();
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void clearCommands();
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private:
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Array<Gfx::PRenderCommand> renderCommands;
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Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
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Gfx::PViewport target;
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uint8 translucentBasePass;
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};
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DEFINE_REF(BasePassMeshProcessor);
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DECLARE_REF(CameraActor);
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DECLARE_REF(CameraComponent);
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class BasePass
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{
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public:
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BasePass(const PScene scene, Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
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~BasePass();
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void beginFrame();
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void render();
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void endFrame();
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private:
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struct ViewParameter
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{
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Matrix4 viewMatrix;
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Matrix4 projectionMatrix;
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Vector4 cameraPosition;
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} viewParams;
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struct ScreenToViewParameter
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{
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Matrix4 inverseProjectionMatrix;
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Vector2 screenDimensions;
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} screenToViewParams;
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Gfx::PRenderPass renderPass;
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Gfx::PTexture2D depthBuffer;
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const PScene scene;
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UPBasePassMeshProcessor processor;
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Gfx::PPipelineLayout basePassLayout;
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// Set 0: Light environment
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Gfx::PDescriptorLayout lightLayout;
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Gfx::PUniformBuffer lightUniform;
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// Set 1: viewParameter
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Gfx::PDescriptorLayout viewLayout;
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Gfx::PUniformBuffer viewParamBuffer;
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Gfx::PUniformBuffer screenToViewParamBuffer;
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// Set 2: materials, generated
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// Set 3: primitive scene data
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Gfx::PDescriptorLayout primitiveLayout;
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Gfx::PUniformBuffer primitiveUniformBuffer;
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Array<Gfx::PDescriptorSet> descriptorSets;
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Gfx::PGraphics graphics;
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PCameraComponent source;
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Gfx::PViewport viewport;
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};
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DEFINE_REF(BasePass);
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2020-06-02 11:46:18 +02:00
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} // namespace Seele
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