2024-04-11 12:38:42 +02:00
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#include "Shader.h"
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2024-04-13 23:51:38 +02:00
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#include "Foundation/NSError.hpp"
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#include "Foundation/NSString.hpp"
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2024-04-11 12:38:42 +02:00
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#include "Graphics.h"
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2024-04-11 18:51:47 +02:00
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#include "Graphics/Enums.h"
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2024-04-11 12:38:42 +02:00
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#include "Graphics/slang-compile.h"
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2024-04-13 23:51:38 +02:00
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#include "Metal/MTLDevice.hpp"
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#include "Metal/MTLLibrary.hpp"
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2024-04-15 13:48:34 +02:00
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#include <fstream>
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2024-04-12 09:27:30 +02:00
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#include <iostream>
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2024-04-11 12:38:42 +02:00
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#include <slang.h>
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2024-04-13 23:51:38 +02:00
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#include <spirv_cross.hpp>
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#include <spirv_cross/spirv_msl.hpp>
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2024-04-11 12:38:42 +02:00
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using namespace Seele;
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using namespace Seele::Metal;
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2024-04-14 11:35:37 +02:00
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Shader::Shader(PGraphics graphics, Gfx::SeShaderStageFlags stage) : stage(stage), graphics(graphics) {}
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2024-04-11 12:38:42 +02:00
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Shader::~Shader() {
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if (function) {
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function->release();
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library->release();
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}
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}
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2024-04-14 11:35:37 +02:00
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void Shader::create(const ShaderCreateInfo& createInfo) {
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Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_SPIRV);
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hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
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spirv_cross::CompilerMSL comp((const uint32*)kernelBlob->getBufferPointer(), kernelBlob->getBufferSize() / 4);
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2024-04-13 23:51:38 +02:00
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auto options = comp.get_msl_options();
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options.argument_buffers = true;
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options.argument_buffers_tier = spirv_cross::CompilerMSL::Options::ArgumentBuffersTier::Tier2;
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options.set_msl_version(3);
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comp.set_msl_options(options);
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std::string metalCode = comp.compile();
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2024-04-14 11:35:37 +02:00
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NS::Error* error = nullptr;
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MTL::CompileOptions* mtlOptions = MTL::CompileOptions::alloc()->init();
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2024-04-13 23:51:38 +02:00
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2024-04-14 11:35:37 +02:00
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library = graphics->getDevice()->newLibrary(NS::String::string(metalCode.c_str(), NS::ASCIIStringEncoding),
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mtlOptions, &error);
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2024-04-13 23:51:38 +02:00
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if (error) {
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std::cout << error->debugDescription() << std::endl;
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assert(false);
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2024-04-11 12:38:42 +02:00
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}
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function = library->newFunction(NS::String::string("main0", NS::ASCIIStringEncoding));
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if(!function)
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{
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std::ofstream shaderFile("error.metal");
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shaderFile << metalCode;
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shaderFile.close();
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assert(!function);
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}
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mtlOptions->release();
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}
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uint32 Shader::getShaderHash() const { return hash; }
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