2023-11-05 10:36:01 +01:00
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#include "RenderPass.h"
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using namespace Seele;
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2025-01-08 19:15:12 +01:00
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RenderPass::RenderPass(Gfx::PGraphics graphics) : graphics(graphics) {
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2024-04-19 18:23:36 +02:00
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viewParamsLayout = graphics->createDescriptorLayout("pViewParams");
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2025-02-28 16:56:51 +09:00
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viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.name = "viewMatrix", .uniformLength = sizeof(Matrix4)});
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viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.name = "inverseViewMatrix", .uniformLength = sizeof(Matrix4)});
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viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.name = "projectionMatrix", .uniformLength = sizeof(Matrix4)});
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viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.name = "inverseProjection", .uniformLength = sizeof(Matrix4)});
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viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.name = "viewProjectionMatrix", .uniformLength = sizeof(Matrix4)});
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viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.name = "inverseViewProjectionMatrix", .uniformLength = sizeof(Matrix4)});
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viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.name = "cameraPosition_WS", .uniformLength = sizeof(Vector4)});
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viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.name = "cameraForward_WS", .uniformLength = sizeof(Vector4)});
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viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.name = "screenDimensions", .uniformLength = sizeof(Vector2)});
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viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.name = "invScreenDimensions", .uniformLength = sizeof(Vector2)});
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viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.name = "frameIndex", .uniformLength = sizeof(uint32)});
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viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.name = "time", .uniformLength = sizeof(float)});
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viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.name = "pad0", .uniformLength = sizeof(float)});
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viewParamsLayout->addDescriptorBinding(Gfx::DescriptorBinding{.name = "pad1", .uniformLength = sizeof(float)});
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2023-11-05 10:36:01 +01:00
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viewParamsLayout->create();
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}
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2024-06-09 12:20:04 +02:00
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RenderPass::~RenderPass() {}
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2023-11-05 10:36:01 +01:00
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2025-04-11 23:13:19 +02:00
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void RenderPass::beginFrame(const Component::Camera& cam, const Component::Transform& transform) {
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2024-10-07 20:14:00 +02:00
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auto screenDim = Vector2(static_cast<float>(viewport->getWidth()), static_cast<float>(viewport->getHeight()));
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2025-04-11 23:13:19 +02:00
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Matrix4 cameraMatrix = cam.viewMatrix;
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2024-10-21 22:12:50 +02:00
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Matrix4 projectionMatrix = viewport->getProjectionMatrix();
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2023-11-05 10:36:01 +01:00
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viewParams = {
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2024-10-21 22:12:50 +02:00
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.viewMatrix = cameraMatrix,
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.inverseViewMatrix = glm::inverse(cameraMatrix),
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.projectionMatrix = projectionMatrix,
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.inverseProjection = glm::inverse(projectionMatrix),
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.viewProjectionMatrix = projectionMatrix * cameraMatrix,
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.inverseViewProjectionMatrix = glm::inverse(projectionMatrix * cameraMatrix),
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2025-04-11 23:13:19 +02:00
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.cameraPosition_WS = Vector4(transform.getPosition(), 1),
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.cameraForward_WS = Vector4(transform.getForward(), 1),
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2024-10-07 20:14:00 +02:00
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.screenDimensions = screenDim,
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.invScreenDimensions = 1.0f / screenDim,
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.frameIndex = Gfx::getCurrentFrameIndex(),
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.time = static_cast<float>(Gfx::getCurrentFrameTime()),
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2023-11-05 10:36:01 +01:00
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};
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2024-10-21 22:12:50 +02:00
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// screen space
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StaticArray<Vector4, 4> corners = {
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Vector4(0, 0, -1, 1),
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Vector4(screenDim.x, 0, -1, 1),
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Vector4(screenDim.y, 0, -1, 1),
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Vector4(screenDim.x, screenDim.y, -1, 1),
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};
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for (uint32 i = 0; i < corners.size(); ++i) {
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Vector2 texCoord = Vector2(corners[i].x, corners[i].y) / screenDim;
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Vector4 clip = Vector4(Vector2(texCoord.x, 1 - texCoord.y) * 2.0f - 1.0f, corners[i].z, corners[i].w);
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Vector4 world = viewParams.inverseViewProjectionMatrix * clip;
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corners[i] = world / world.w;
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}
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2025-02-02 09:39:01 +01:00
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//extract_planes_from_view_projection_matrix(viewParams.viewProjectionMatrix, viewParams.viewFrustum);
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2024-10-21 22:12:50 +02:00
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2023-11-05 10:36:01 +01:00
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viewParamsLayout->reset();
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viewParamsSet = viewParamsLayout->allocateDescriptorSet();
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2025-02-28 16:56:51 +09:00
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viewParamsSet->updateConstants("viewMatrix", 0, &viewParams.viewMatrix);
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viewParamsSet->updateConstants("inverseViewMatrix", 0, &viewParams.inverseViewMatrix);
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viewParamsSet->updateConstants("projectionMatrix", 0, &viewParams.projectionMatrix);
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viewParamsSet->updateConstants("inverseProjection", 0, &viewParams.inverseProjection);
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viewParamsSet->updateConstants("viewProjectionMatrix", 0, &viewParams.viewProjectionMatrix);
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viewParamsSet->updateConstants("inverseViewProjectionMatrix", 0, &viewParams.inverseViewProjectionMatrix);
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viewParamsSet->updateConstants("cameraPosition_WS", 0, &viewParams.cameraPosition_WS);
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viewParamsSet->updateConstants("cameraForward_WS", 0, &viewParams.cameraForward_WS);
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viewParamsSet->updateConstants("screenDimensions", 0, &viewParams.screenDimensions);
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viewParamsSet->updateConstants("invScreenDimensions", 0, &viewParams.invScreenDimensions);
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viewParamsSet->updateConstants("frameIndex", 0, &viewParams.frameIndex);
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viewParamsSet->updateConstants("time", 0, &viewParams.time);
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viewParamsSet->updateConstants("pad0", 0, &viewParams.pad0);
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viewParamsSet->updateConstants("pad1", 0, &viewParams.pad1);
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2023-11-05 10:36:01 +01:00
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viewParamsSet->writeChanges();
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}
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2024-06-09 12:20:04 +02:00
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void RenderPass::setResources(PRenderGraphResources _resources) { resources = _resources; }
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2023-11-05 10:36:01 +01:00
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2024-06-09 12:20:04 +02:00
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void RenderPass::setViewport(Gfx::PViewport _viewport) { viewport = _viewport; }
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2024-10-22 13:31:58 +02:00
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void RenderPass::normalize_plane(Plane& plane) {
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float l = sqrtf(plane.n.x * plane.n.x + plane.n.y * plane.n.y + plane.n.z * plane.n.z);
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plane.n.x /= l;
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plane.n.y /= l;
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plane.n.z /= l;
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plane.d /= l;
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}
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void RenderPass::extract_planes_from_view_projection_matrix(const Matrix4 viewProj, Frustum& frustum) {
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// Compute all the planes
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frustum.planes[0] = {
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.n = Vector(viewProj[0][0] + viewProj[0][3], viewProj[1][0] + viewProj[1][3], viewProj[2][0] + viewProj[2][3]),
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.d = viewProj[3][0] + viewProj[3][3],
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};
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frustum.planes[1] = {
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.n = Vector(-viewProj[0][0] + viewProj[0][3], -viewProj[1][0] + viewProj[1][3], -viewProj[2][0] + viewProj[2][3]),
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.d = -viewProj[3][0] + viewProj[3][3],
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};
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frustum.planes[2] = {
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.n = Vector(viewProj[0][1] + viewProj[0][3], viewProj[1][1] + viewProj[1][3], viewProj[2][1] + viewProj[2][3]),
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.d = viewProj[3][1] + viewProj[3][3],
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};
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frustum.planes[3] = {
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.n = Vector(-viewProj[0][1] + viewProj[0][3], -viewProj[1][1] + viewProj[1][3], -viewProj[2][1] + viewProj[2][3]),
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.d = -viewProj[3][1] + viewProj[3][3],
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};
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// Normalize all the planes
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for (uint32_t planeIdx = 0; planeIdx < 4; ++planeIdx)
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normalize_plane(frustum.planes[planeIdx]);
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2024-11-01 21:04:06 +01:00
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}
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