Files
Seele/src/Engine/Graphics/Metal/Buffer.h
T

71 lines
1.6 KiB
C++
Raw Normal View History

2024-04-10 15:50:20 +02:00
#pragma once
#include "Graphics/Buffer.h"
2024-04-11 18:51:47 +02:00
#include "Graphics/Enums.h"
2024-04-10 15:50:20 +02:00
#include "Graphics/Initializer.h"
2024-04-11 18:51:47 +02:00
#include "Resources.h"
2024-04-10 15:50:20 +02:00
namespace Seele {
namespace Metal {
DECLARE_REF(Graphics)
class Buffer
{
2024-04-11 12:38:42 +02:00
public:
2024-04-11 18:51:47 +02:00
Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic);
virtual ~Buffer();
MTL::Buffer* getHandle() const
{
return buffers[currentBuffer];
}
uint64 getSize() const
{
return size;
}
void advanceBuffer()
{
currentBuffer = (currentBuffer + 1) % numBuffers;
}
void* map(bool writeOnly = true);
void* mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly);
void unmap();
2024-04-11 12:38:42 +02:00
private:
2024-04-11 18:51:47 +02:00
PGraphics graphics;
uint32 currentBuffer;
uint64 size;
MTL::Buffer* buffers[Gfx::numFramesBuffered];
uint32 numBuffers;
2024-04-10 15:50:20 +02:00
};
DEFINE_REF(Buffer)
class VertexBuffer : public Gfx::VertexBuffer, public Buffer
{
public:
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo);
virtual ~VertexBuffer();
private:
};
DEFINE_REF(VertexBuffer)
class IndexBuffer : public Gfx::IndexBuffer, public Buffer
{
public:
IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo);
virtual ~IndexBuffer();
private:
};
DEFINE_REF(IndexBuffer)
class UniformBuffer : public Gfx::UniformBuffer, public Buffer
{
public:
UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo);
virtual ~UniformBuffer();
private:
};
DEFINE_REF(UniformBuffer)
class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer
{
public:
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo);
virtual ~ShaderBuffer();
private:
};
DEFINE_REF(ShaderBuffer)
}
}