2024-04-10 15:50:20 +02:00
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#pragma once
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#include "Graphics/Buffer.h"
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2024-04-11 18:51:47 +02:00
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#include "Graphics/Enums.h"
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2024-04-10 15:50:20 +02:00
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#include "Graphics/Initializer.h"
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2024-04-11 18:51:47 +02:00
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#include "Resources.h"
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2024-04-10 15:50:20 +02:00
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namespace Seele {
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namespace Metal {
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DECLARE_REF(Graphics)
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class Buffer
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{
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public:
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Buffer(PGraphics graphics, uint64 size, void* data, bool dynamic);
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virtual ~Buffer();
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MTL::Buffer* getHandle() const
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{
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return buffers[currentBuffer];
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}
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uint64 getSize() const
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{
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return size;
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}
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void advanceBuffer()
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{
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currentBuffer = (currentBuffer + 1) % numBuffers;
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}
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void* map(bool writeOnly = true);
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void* mapRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly);
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void unmap();
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private:
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PGraphics graphics;
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uint32 currentBuffer;
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uint64 size;
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MTL::Buffer* buffers[Gfx::numFramesBuffered];
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uint32 numBuffers;
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};
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DEFINE_REF(Buffer)
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class VertexBuffer : public Gfx::VertexBuffer, public Buffer
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{
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public:
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VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo);
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virtual ~VertexBuffer();
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private:
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};
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DEFINE_REF(VertexBuffer)
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class IndexBuffer : public Gfx::IndexBuffer, public Buffer
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{
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public:
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IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo);
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virtual ~IndexBuffer();
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private:
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};
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DEFINE_REF(IndexBuffer)
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class UniformBuffer : public Gfx::UniformBuffer, public Buffer
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{
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public:
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UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo);
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virtual ~UniformBuffer();
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private:
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};
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DEFINE_REF(UniformBuffer)
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class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer
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{
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public:
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ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo);
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virtual ~ShaderBuffer();
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private:
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};
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DEFINE_REF(ShaderBuffer)
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}
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}
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