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Seele/src/Engine/Graphics/Pipeline.h
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#pragma once
#include "Descriptor.h"
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#include "Enums.h"
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namespace Seele {
namespace Gfx {
class VertexInput {
public:
VertexInput(VertexInputStateCreateInfo createInfo);
virtual ~VertexInput();
const VertexInputStateCreateInfo& getInfo() const { return createInfo; }
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private:
VertexInputStateCreateInfo createInfo;
};
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class GraphicsPipeline {
public:
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GraphicsPipeline(PPipelineLayout layout);
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virtual ~GraphicsPipeline();
PPipelineLayout getPipelineLayout() const;
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protected:
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PPipelineLayout layout;
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};
DEFINE_REF(GraphicsPipeline)
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class ComputePipeline {
public:
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ComputePipeline(PPipelineLayout layout);
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virtual ~ComputePipeline();
PPipelineLayout getPipelineLayout() const;
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protected:
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PPipelineLayout layout;
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};
DEFINE_REF(ComputePipeline)
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class PipelineLibrary {
};
DEFINE_REF(PipelineLibrary)
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} // namespace Gfx
} // namespace Seele